When building Windows Phone 8 projects from Unity, the project comes with a Debug, Release and Master Build Configuration. The Master configuration is only different from Release insofar as it removes some Unity debugging code to make a version of your app suitable for upload to the Windows Phone 8 Store.
Unfortunately, it seems
even when connected in debugging mode AdMob will only show ads in Debug or Release configurations, is this a check that's done in the GoogleAd's lib? If so could Master be included with Release as a quick fix?
Thanks,
Brian