Banner Ad's don't appear on WP8 in Unity3D's Master Configuration

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Brian Beacom

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May 22, 2014, 10:43:19 AM5/22/14
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When building Windows Phone 8 projects from Unity, the project comes with a Debug, Release and Master Build Configuration. The Master configuration is only different from Release insofar as it removes some Unity debugging code to make a version of your app suitable for upload to the Windows Phone 8 Store.

Unfortunately, it seems even when connected in debugging mode AdMob will only show ads in Debug or Release configurations, is this a check that's done in the GoogleAd's lib? If so could Master be included with Release as a quick fix?

Thanks,
Brian

MMT

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Jun 17, 2014, 10:14:16 AM6/17/14
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If that's true,I am worry about it. 
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