admob sonrası uygulama çöküyor

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Muhammet Furkan GÖÇ

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Jul 22, 2020, 3:20:37 AM7/22/20
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Admob sonrası oyunumu android telefonda açınca çöküyor sürekli olarak duruyor hatası geliyor. Normalde sorunsuz çalışıyordu fakat admob sonrası sorun var ve unityde hata falan almıyorum.

Mobile Ads SDK Forum Advisor Prod

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Jul 22, 2020, 5:22:40 AM7/22/20
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Hi Muhammet,

 

Thank you for reaching out to us. Kindly note that we can only respond in English, so feel free to correct me if I misunderstand anything.

 

My understanding of your concern is: your Unity game constantly crashes on Android after including AdMob. Is this correct?

 

If so, then could you kindly provide the details below (via Reply privately to author) so that I can investigate the issue?

 

You may also double-check if you've properly set up your AdMob app ID within the Unity AdMob SDK (since, if I understood correctly, you are using the Unity plugin of the AdMob SDK). The game would otherwise always crash on startup if this was not set up properly.

 

Regards,

Ziv Yves Sanchez

Mobile Ads SDK Team



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Roykhan Fahmi

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Jul 22, 2020, 10:59:07 AM7/22/20
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Roykhan Fahmi

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Jul 22, 2020, 10:59:59 AM7/22/20
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Pada Rabu, 22 Juli 2020 14.20.37 UTC+7, Muhammet Furkan GÖÇ menulis:

Mobile Ads SDK Forum Advisor Prod

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Jul 22, 2020, 11:27:55 AM7/22/20
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Hi there,

Are you experiencing difficulty implementing the Mobile Ads SDK into apps? If so, kindly create a new thread so that this thread could be dedicated to the original poster. Note that we can only provide support in English. We will attempt to understand non English with Google Translate.

Regards,
Aryeh Baker

Muhammet Furkan GÖÇ

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Jul 22, 2020, 2:00:17 PM7/22/20
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Ekran Görüntüsü (7).png

Admob Id ayarlarını yaptım sorun yok buda sdk jdk ayarları

Mobile Ads SDK Forum Advisor Prod

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Jul 22, 2020, 3:07:44 PM7/22/20
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Hi Muhammet,

I work with Ziv and will try to assist you.

This product only officially offers support in English.  It would be best to reply in English if you can.  If not, we will try to use Google Translate to support you as best as we can. A translation of what you wrote is - "I did the Admob Id settings no problem buda sdk jdk settings". My impression is you are concerned that using the Android default locations for the JDK and SDK will cause problems with the Mobile Ads SDK. If I guessed correctly what your concern is, then the answer is that you can ignore the warning that Unity shows when not using their preferred locations for SDK and JDK if Android Studio has them.

To prove this, I created a Unity project on my mac using Unity version 2019.3.15f. I used the unitypackage for our SDK version 5.2.0(our latest and recommended one). I set the default Android Studio locations for the SDK and the JDK as shown in the screenshot. I then followed the guides for Unity to create a banner as described in the quick start here - https://developers.google.com/admob/unity/quick-start and for the banner implementation here - https://developers.google.com/admob/unity/banner. I compiled and ran it and a banner showed on my Xiaomi Mi A2 device. Are you still experiencing difficulties with using AdMob in your app? If so, could you describe what's happening?

Kind regards,
Screen Shot 2020-07-22 at 2.52.37 PM.png

Muhammet Furkan GÖÇ

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Jul 22, 2020, 4:09:53 PM7/22/20
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thank you very much for everything i want to state that i have encountered the problem because i solved the problem. thank you again
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