Unity Native Ad - no fill with Test Unity Id

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Vladyslav Melnychenko

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Nov 25, 2019, 4:18:03 PM11/25/19
to Google Mobile Ads SDK Developers
Hello,
I implemented interstitial and rewarded video with test unit ids and they work as they should.
But for some reason, native ad request fails with "No fill" error even when Test Unit Id is used or test device id is used.

Test id works fine with your test app for native ads (as it should).

But in Unity SDK I get:
- interstitial loaded
- rewarded loaded
- native ad failed to load: no fill

The only reason I can see this can happen is some issues with the latest SDK I am using. 


I attached actual loading code I am using.

Any help would be appreciated. 
loadCode.cs

Mobile Ads SDK Forum Advisor Prod

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Nov 25, 2019, 9:27:36 PM11/25/19
to webm...@gmail.com, google-adm...@googlegroups.com

Hi Vladyslav,

Thank you for reaching out to us.

Just to clarify, could you confirm if you meant the Unity sample project, when you mentioned the test ad unit IDs working fine on the "test app"?

Could you also kindly provide the details below (via Reply privately to author) so that I can investigate the issue?

  • Ad unit IDs affected
  • Unity SDK version used
  • AdMob SDK version used
  • Copy of your sample project (reproducing the issue)
  • Steps to take to reproduce issue


Regards,
Ziv Yves Sanchez
Mobile Ads SDK Team



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