Unity 5 integration problem.

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Can Karakuzulu

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May 4, 2016, 10:21:35 AM5/4/16
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Hi, 

I am trying to integrate Chartboost, Applovin' and AdColony into my Unity project via Admob. I installed all the sdk's and unity adapters and Admob adapters. I added necessary AndroidManifest.xml entries per network I wish to include. As I have also installed unity adapters, I am able to check integration per network without Admob. I am able to show all Rewarded videos from all networks, but my efforts fail when I try to load rewarded video via Admob.

On my admob account/Monetize section, my applications Rewarded Interstitial setting page, I can see, all the networks with all the settings correct, but they have a little warning sign with "Pending" label. 

My question is as follows: Do I have to wait that "Pending" process, or is the problem based from my integration? 

On Android studio stacktrace device log, all my networks initialize correctly without error. When I request for a video, an error "Internal error: 403" shows up from W/Ads. But I am able to show test Interstitials. My GameServices is the latest Unity plugin, properly configured, GoogleMobileAds is the latest unity plugin. Unity is the latest release.

Thanks in advance.

Can

Veer Arjun Busani(Mobile Ads SDK Team)

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May 4, 2016, 3:39:47 PM5/4/16
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Hi Can,

I would assume that there might an issue with your integration. You can use these sample apps that I have personally built, to test:
Do note that for Applovin sample, you need to copy your Ad Unit ID for testing as I would not be able to share mine publicly. The rest you can build on the go to your device. 

As to the other  "Pending" process query - even though they are pending, you would still be able to serve ads from those mediation networks. If they remain "Pending" for a few days, I would suggest you to contact our team at AdMob Product Help Center.

Thanks,
Veer Busani
Mobile Ads SDK Team

Can Karakuzulu

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May 5, 2016, 2:56:06 AM5/5/16
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Thank you. Your help is much appreciated. For the sake of reference, I'll update this post with the results.

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Truck Hero 3D

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May 5, 2016, 4:47:38 PM5/5/16
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Hi,

Can you please tell us which files and where they need to be located for: Facebook, InMobi, Unity Ads, Vungle? 

Veer Arjun Busani(Mobile Ads SDK Team)

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May 6, 2016, 8:40:19 AM5/6/16
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Hi there,

Facebook Mediation: First download the FAN Adaptor and the FAN SDK, both of which can be found here. Both the adaptor and the SDK must go into the Assets > Plugins > Android > GoogleMobileAdsPlugin > libs. Make sure that you copy the required Activity and the guidelines for FAN SDK that can be found here.

InMobi Mediation: InMobis adaptor and the SDK must again go into the libs folder at Assets > Plugins > Android > GoogleMobileAdsPlugin > libs. Make sure that you are following the remaining guidelines here.

UnityAds: In case of UnityAds, the adaptor must go into Assets > Android > GoogleMobileAds > libs folder and the UnityAds SDK must go into Assets > Android folder. I have a sample app that you can use.

Vungle: Vungle SDK and its adaptor must again be placed in the same libs folder at Assets > Plugins > Android > GoogleMobileAdsPlugin > libs. Make sure that you are following this guidelines.

Thanks,
Veer Busani
Mobile Ads SDK Team

Can Karakuzulu

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May 11, 2016, 8:16:00 AM5/11/16
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​Hi Veer,

I tried your sample apps with my credentials. Results are as follows:

-AdColony: Works without a problem.
-Applovin: The Adapter provided doesn't work. Results the following error:

---------------------
05-11 14:46:41.544 13158-13342/? W/Ads: Fail to instantiate adapter com.applovin.mediation.ApplovinAdapter
                                        android.os.RemoteException
                                            at com.google.android.gms.internal.zzew.zzai(Unknown Source)
                                            at com.google.android.gms.internal.zzew.zzah(Unknown Source)
                                            at com.google.android.gms.internal.zzew.zzaf(Unknown Source)
                                            at com.google.android.gms.internal.zzex$zza.onTransact(Unknown Source)
                                            at android.os.Binder.transact(Binder.java:387)
                                            at afg.a(:com.google.android.gms.DynamiteModulesA:94)
                                            at apn.b(:com.google.android.gms.DynamiteModulesA:215)
                                            at aqm.a(:com.google.android.gms.DynamiteModulesA:1108)
                                            at asa.run(:com.google.android.gms.DynamiteModulesA:19)
                                            at ast.call(:com.google.android.gms.DynamiteModulesA:1055)
                                            at asu.run(:com.google.android.gms.DynamiteModulesA:75)
                                            at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:423)
                                            at java.util.concurrent.FutureTask.run(FutureTask.java:237)
                                            at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1113)
                                            at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:588)
                                            at java.lang.Thread.run(Thread.java:818)
---------------------

-​Chartboost: Works perfectly.

These are my results for android. If you have the same integration examples for iOS I'll be happy to take a look at them. 

For the Applovin integration, I replaced my SDK key, and my bundle id for the application, but it seems that the adapter itself doesn't function correctly.

Thank you very much, at last, I am making some progress (:


Can Karakuzulu
Game Developer & Composer / Audio Specialist

On Wed, May 4, 2016 at 10:39 PM, 'Veer Arjun Busani(Mobile Ads SDK Team)' via Google Mobile Ads SDK Developers <google-adm...@googlegroups.com> wrote:

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Can Karakuzulu

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May 11, 2016, 8:37:16 AM5/11/16
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Hi again,

I would like to ask another question if I may;
A few days ago I tried your exact setup with my exact unit IDs but the Server Response was "403:Forbidden". Is there a waiting time before an Admob unit becomes online? Can the problem be this?


Can Karakuzulu
Game Developer & Composer / Audio Specialist

Veer Arjun Busani(Mobile Ads SDK Team)

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May 11, 2016, 4:24:21 PM5/11/16
to Google Mobile Ads SDK Developers, Cem....@nopact.com
Hi Can,
  • AppLovin Android Project: I have tested the integration with my Ad Unit ID and I have been receiving Reward Interstitial ads from AppLovin each time. The issue would be with your Ad Unit ID. Make sure that you have setup everything properly on your end. You can contact the AdMob Product Help Center or the AppLovin support to get the integration properly done. 
  • iOS Sample Projects: I do not have any sample apps for iOS because the mediation integration would happen with the iOS Build. You can follow this link to get all the required Mediation SDKs, Adaptors and even their Instructions. 
Also it does take certain time for a newly created Ad Unit ID to start serving ads. 

Do let us know if you this helps. You can also create a new thread if you need any specific support for iOS Mediation.

Thanks,
Veer Busani
Mobile Ads SDK Team

On Wed, May 4, 2016 at 10:39 PM, 'Veer Arjun Busani(Mobile Ads SDK Team)' via Google Mobile Ads SDK Developers <google-admob-ads-sdk@googlegroups.com> wrote:
Hi Can,

I would assume that there might an issue with your integration. You can use these sample apps that I have personally built, to test:
Do note that for Applovin sample, you need to copy your Ad Unit ID for testing as I would not be able to share mine publicly. The rest you can build on the go to your device. 

As to the other  "Pending" process query - even though they are pending, you would still be able to serve ads from those mediation networks. If they remain "Pending" for a few days, I would suggest you to contact our team at AdMob Product Help Center.

Thanks,
Veer Busani
Mobile Ads SDK Team

On Wednesday, May 4, 2016 at 10:21:35 AM UTC-4, Can Karakuzulu wrote:
Hi, 

I am trying to integrate Chartboost, Applovin' and AdColony into my Unity project via Admob. I installed all the sdk's and unity adapters and Admob adapters. I added necessary AndroidManifest.xml entries per network I wish to include. As I have also installed unity adapters, I am able to check integration per network without Admob. I am able to show all Rewarded videos from all networks, but my efforts fail when I try to load rewarded video via Admob.

On my admob account/Monetize section, my applications Rewarded Interstitial setting page, I can see, all the networks with all the settings correct, but they have a little warning sign with "Pending" label. 

My question is as follows: Do I have to wait that "Pending" process, or is the problem based from my integration? 

On Android studio stacktrace device log, all my networks initialize correctly without error. When I request for a video, an error "Internal error: 403" shows up from W/Ads. But I am able to show test Interstitials. My GameServices is the latest Unity plugin, properly configured, GoogleMobileAds is the latest unity plugin. Unity is the latest release.

Thanks in advance.

Can

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Can Karakuzulu

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May 12, 2016, 3:56:15 AM5/12/16
to google-adm...@googlegroups.com, Cem Elmas
Hi Veer,

Last night, I managed to solve the problem. The thing is, I was building requests in Testmode, while defining my device as a TestDevice. Admob API tries to find Test Mode Rewarded video for Admob Rewarded Video service, which does not exist. So I am receiving a 403 forbidden HTTP response. I switched Admob to live mode, while keeping the networks in Test mode, now it works. 

I had already tried to use it in live mode few days ago, but I guess that time, unfortunately, coincided with the "dead zone" of a newly created Ad Unit ID.

All the networks work as expected in iOS now, and I'll use your links to properly integrate the AppLovin SDK Adapters. 

Thank you for your help. You did a great job.

By the way, if I may, I will make a little suggestion, this Test mode behaviour is not documented anywhere nor in SDK, neither in Admob integration documents. You might want to include that too as a warning. 

Thank you again

So, I'll check my Applovin SDK key re

Can Karakuzulu
Game Developer & Composer / Audio Specialist

On Wed, May 4, 2016 at 10:39 PM, 'Veer Arjun Busani(Mobile Ads SDK Team)' via Google Mobile Ads SDK Developers <google-adm...@googlegroups.com> wrote:
Hi Can,

I would assume that there might an issue with your integration. You can use these sample apps that I have personally built, to test:
Do note that for Applovin sample, you need to copy your Ad Unit ID for testing as I would not be able to share mine publicly. The rest you can build on the go to your device. 

As to the other  "Pending" process query - even though they are pending, you would still be able to serve ads from those mediation networks. If they remain "Pending" for a few days, I would suggest you to contact our team at AdMob Product Help Center.

Thanks,
Veer Busani
Mobile Ads SDK Team

On Wednesday, May 4, 2016 at 10:21:35 AM UTC-4, Can Karakuzulu wrote:
Hi, 

I am trying to integrate Chartboost, Applovin' and AdColony into my Unity project via Admob. I installed all the sdk's and unity adapters and Admob adapters. I added necessary AndroidManifest.xml entries per network I wish to include. As I have also installed unity adapters, I am able to check integration per network without Admob. I am able to show all Rewarded videos from all networks, but my efforts fail when I try to load rewarded video via Admob.

On my admob account/Monetize section, my applications Rewarded Interstitial setting page, I can see, all the networks with all the settings correct, but they have a little warning sign with "Pending" label. 

My question is as follows: Do I have to wait that "Pending" process, or is the problem based from my integration? 

On Android studio stacktrace device log, all my networks initialize correctly without error. When I request for a video, an error "Internal error: 403" shows up from W/Ads. But I am able to show test Interstitials. My GameServices is the latest Unity plugin, properly configured, GoogleMobileAds is the latest unity plugin. Unity is the latest release.

Thanks in advance.

Can

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Veer Arjun Busani(Mobile Ads SDK Team)

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May 12, 2016, 11:44:32 AM5/12/16
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Hi Can,

The test mode option on the SDK side is only if you are trying to serve ads from AdMob. You need to disable test ads from AdMob and enable test ads from Mediation if you want to see test ads from these Mediation networks. I will share this with our team to see if any part of the documentation needs to be updated.

Thanks,
Veer Busani
Mobile Ads SDK Team

On Thursday, May 12, 2016 at 3:56:15 AM UTC-4, Can Karakuzulu wrote:
Hi Veer,

Last night, I managed to solve the problem. The thing is, I was building requests in Testmode, while defining my device as a TestDevice. Admob API tries to find Test Mode Rewarded video for Admob Rewarded Video service, which does not exist. So I am receiving a 403 forbidden HTTP response. I switched Admob to live mode, while keeping the networks in Test mode, now it works. 

I had already tried to use it in live mode few days ago, but I guess that time, unfortunately, coincided with the "dead zone" of a newly created Ad Unit ID.

All the networks work as expected in iOS now, and I'll use your links to properly integrate the AppLovin SDK Adapters. 

Thank you for your help. You did a great job.

By the way, if I may, I will make a little suggestion, this Test mode behaviour is not documented anywhere nor in SDK, neither in Admob integration documents. You might want to include that too as a warning. 

Thank you again

So, I'll check my Applovin SDK key re

Can Karakuzulu
Game Developer & Composer / Audio Specialist

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chu nguyen the

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Jun 30, 2016, 2:30:59 PM6/30/16
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Hi Veer,
thank you for your support
I've downloaded your chartboost sample and run on my device, the banner ads run normally but the rewarded video has issue as following: 

HandleRewardBasedVideoFailedToLoad event received with message: No fill

I tried many times but this kind of ads still can't show

Can you help me about this issue?

Vào 22:44:32 UTC+7 Thứ Năm, ngày 12 tháng 5 năm 2016, Veer Arjun Busani(Mobile Ads SDK Team) đã viết:
Hi Can,

The test mode option on the SDK side is only if you are trying to serve ads from AdMob. You need to disable test ads from AdMob and enable test ads from Mediation if you want to see test ads from these Mediation networks. I will share this with our team to see if any part of the documentation needs to be updated.

Thanks,
Veer Busani
Mobile Ads SDK Team

On Thursday, May 12, 2016 at 3:56:15 AM UTC-4, Can Karakuzulu wrote:
Hi Veer,

Last night, I managed to solve the problem. The thing is, I was building requests in Testmode, while defining my device as a TestDevice. Admob API tries to find Test Mode Rewarded video for Admob Rewarded Video service, which does not exist. So I am receiving a 403 forbidden HTTP response. I switched Admob to live mode, while keeping the networks in Test mode, now it works. 

I had already tried to use it in live mode few days ago, but I guess that time, unfortunately, coincided with the "dead zone" of a newly created Ad Unit ID.

All the networks work as expected in iOS now, and I'll use your links to properly integrate the AppLovin SDK Adapters. 

Thank you for your help. You did a great job.

By the way, if I may, I will make a little suggestion, this Test mode behaviour is not documented anywhere nor in SDK, neither in Admob integration documents. You might want to include that too as a warning. 

Thank you again

So, I'll check my Applovin SDK key re

Can Karakuzulu
Game Developer & Composer / Audio Specialist

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Veer Arjun Busani(Mobile Ads SDK Team)

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Jun 30, 2016, 3:00:19 PM6/30/16
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Hi Chu,

Were you using your Ad Unit ID? If so, can you send me this? If you have only recently created this Ad Unit ID, then do note that it might take a few hours for you to start receiving live ads. Also, make sure that you have setup Reward Video creatives in your Chartboost account.

Also, can you make sure that your settings in Chartboost matches to the attached screenshots?

Thanks,
Veer Busani
Mobile Ads SDK Team

Basic Settings.png
Rewarded Video.png

chu nguyen the

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Jun 30, 2016, 10:26:28 PM6/30/16
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hi Veer, I downloaded your sample and run on my device. the rewarded video had error "No fill", the other ads run normally.
And I also tried with my ad unit id and also failed (only chartboost has failed, reward unity ads show normally)
Here is my ad unit id: ca-app-pub-6896848237501489/4688698058
pls help me
Thank you very much


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Veer Arjun Busani(Mobile Ads SDK Team)

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Jul 1, 2016, 11:36:02 AM7/1/16
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Hi Chu,

Looks like you don't have any Reward Video creatives setup in your Chartboost account. Can you make sure that you have at least one creative and an active campaign for the app that your are monetizing for. You can use the previously attached screenshots as reference.

Thanks,
Veer Busani
Mobile Ads SDK Team

On Thursday, June 30, 2016 at 10:26:28 PM UTC-4, chu nguyen the wrote:
hi Veer, I downloaded your sample and run on my device. the rewarded video had error "No fill", the other ads run normally.
And I also tried with my ad unit id and also failed (only chartboost has failed, reward unity ads show normally)
Here is my ad unit id: ca-app-pub-6896848237501489/4688698058
pls help me
Thank you very much

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ArtWebApp .com

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Aug 25, 2016, 6:34:36 AM8/25/16
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Hi,
on my Unity Project I have installed admob mediation adcolony but on the adcolony site  the status have this warning: SDK not installed.

can you help me?

Thanks

Veer Arjun Busani(Mobile Ads SDK Team)

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Aug 25, 2016, 9:42:37 AM8/25/16
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Hi there,

Were you able to receive ads from AdColony? If that is the case, then you need to contact AdColony's support to sort this out. It might also be a case where your dashboard wasn't updated. So check again in sometime if you are able to load ads from AdColony.

If no ads were served, it most likely is an issue with your Ad Unit ID setup. Can you make sure that you follow our guidelines and AdColony's as well and try again?

Thanks,
Arjun Busani
Mobile Ads SDK Team

Thanh Lâm Đỗ

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Dec 22, 2016, 8:55:04 PM12/22/16
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[UNITY] Crash game Android when finisish reward video Vungle via Admob Mediation?
Hello Everyone.I'm having a big problems.I use reward admob with Unity ads and Vungle Ads.After Video finish Unity ads does work but Vunlge is not.
When I click X button to turn off Vungle ads then Game crash.Can anyone suggestion for me? Thanks a lot! :)

Veer Arjun Busani(Mobile Ads SDK Team)

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Dec 27, 2016, 11:47:26 AM12/27/16
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Hi Thanh,

Can you try again with this sample app and let us know? You can also share your logs with us and see if trying on a different device results in the same crash.

Thanks,
Arjun Busani
Mobile Ads SDK Team

Anil Gurjar

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Feb 5, 2017, 5:13:24 PM2/5/17
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Hi Veer,

I tried your sample apps for admob madiation adcolony and unity-ad. Separately they are showing ads properly, but not together.
( ad unit id -ca-app-pub-6616097464062398/4003149468).

can you please help ?

Veer Arjun Busani(Mobile Ads SDK Team)

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Feb 6, 2017, 12:02:04 PM2/6/17
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Hi Anil,

I was able to load both AdColony and UnityAd ads from your Ad Unit ID. Can you try again now and let us know?


Thanks,
Arjun Busani
Mobile Ads SDK Team

91la...@gmail.com

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Feb 20, 2018, 5:53:14 PM2/20/18
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Do we still need "Then call the AdMob Unity adapter's AppLovin.Initialize() method at the start of your Unity app."? in Unity integration

mobileadssdk-a...@google.com

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Feb 20, 2018, 11:01:23 PM2/20/18
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Hi,

As per the mediation guide for AppLovin, you need to call the AdMob Unity adapter's AppLovin.Initialize() method at the start of your Unity app. Only when the registration process is completed can you opt to remove the Initialize() call.

That said, please avoid reopening old threads. For any new concerns you have specific to the Mobile Ads SDK, I suggest that you create a new thread for these.

Regards,
Ivan Bautista
Mobile Ads SDK Team
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