using System.Collections;
using UnityEngine;
using GoogleMobileAds.Api;
using UnityEngine.SceneManagement;
public class Request : MonoBehaviour
{
public BannerView bannerView;
public void Start()
{
#if UNITY_EDITOR
string adUnitId = "hh";
#elif UNITY_ANDROID
string adUnitId = "hh";
#elif UNITY_IPHONE
string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
#else
string adUnitId = "unexpected_platform";
#endif
BannerView bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);
AdRequest request = new AdRequest.Builder().Build();
bannerView.LoadAd(request);