I have a similar issue to the one in the conversation
https://groups.google.com/g/google-admob-ads-sdk/c/yEu511swqlI/m/usIzk7VlAwAJI'm using Google UMP for a Unity application.
I followed the documentation, using the plugin, configuring the message in the Admob console, and I'm successfully testing by simulating being located in the EEA, always resetting the user's previous option.
However, when I test the "Do not consent" button, the return of ConsentInformation.CanRequestAds() is always true.
Is this the expected behavior during testing?
I would like some guidance, please.