Hi there,
Thank you for contacting the Mobile Ads SDK Support team.
Please note that released or production app ads don't show the test mode label. You have to make sure to remove the test mode code to be removed before the app is published. Make sure you replace the test IDs with your own ad unit ID before publishing your app.
If you want to do more rigorous testing with production-looking ads, you can now configure your device as a test device by enabling test ads and use your ad unit IDs that you've created in the AdMob UI. Test devices can either be added in the AdMob UI or programmatically using the Google Mobile Ads SDK.
Mobile Ads SDK Team |
Hi,
Thanks for confirming that you have followed the steps mentioned.
It is always recommended to keep the SDKs up to date to avoid such issues. You have stated that you are making use of Unity SDK 8.2.0 which is an older version. As of today, the latest version is 9.1.0. Kindly update to the latest version and confirm whether the same issue is reproducible or not.--
---
You received this message because you are subscribed to the Google Groups "Google Mobile Ads SDK Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email to google-admob-ads...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/google-admob-ads-sdk/o_wSP000000000000000000000000000000000000000000000SCQ22G00Up32E7nXT7eIruuObVDGkw%40sfdc.net.
Hi Menyus,
Yes, the SDK 8.2.0. is supported and that is the reason you can see ads. The issue is related to the “Test Ad label” So I would recommend checking this issue in version 5.4.0, you can test your ads directly in the Unity editor. The editor will add a Prefab image giving a similar experience to how actual ads will behave on a mobile platform.
Note: Because the mock ads are prefab objects, they will appear "under" your GUI in the Unity Editor. When you export to a mobile platform, however, ads render on top of any game views.
Note: To see the Test Ad label, you need to be using an SDK version of 11.6.0 or higher for the Android platform.
Also, Mediated ads do NOT render a Test Ad label. You are responsible for ensuring that test ads are enabled for each of your mediation networks so these networks don't flag your account for invalid activity. See each network's respective mediation guide for more information.
If the above didn’t work send us the below information for further investigation privately to make progress on this issue:
You can provide the following details via reply privately to the author option.
UMPDebugGeographyDisabled = 0
UMPDebugGeographyEEA = 1
UMPDebugGeographyNotEEA = 2
EEA- Consent will come and test ads will show.
NotEEA- Consent will not come and test ads will show.
Disabled- Consent will not be disabled and test ads will show.
In your case for EMEA region (Europe, Middle East, and Africa) does not have consent, you shouldn't display the test ad label. This adheres to privacy regulations in that region, which prioritize user control over their data.
Kindly get back to us if you need any further assistance related to Mobile Ads SDK.
Hi,
Thank you for getting back to us.
I will check with our team regarding your issue and one of my team members will reach out to you once we have an update on this. Meanwhile, your patience is highly appreciated.
|