GoogleAppMeasurement in v7.59.0 Won’t Allow App to Run

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Jon Kantner

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May 11, 2020, 8:31:33 AM5/11/20
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I just installed AdMob 7.59.0 on my app, and every time I try to run my app in the simulator (iOS 13.3), Xcode gives me this error:

Could not install at this time.
Failed to load Info.plist from bundle at path /Users/jon/Library/Developer/CoreSimulator/Devices/B8260922-7DD3-4575-8370-5FF459A7B811/data/Library/Caches/com.apple.mobile.installd.staging/temp.pkX1aI/extracted/{App Name}.app/Frameworks/GoogleAppMeasurement.framework; Extra info about plist: ACL=<not found>

I have no clue at all how to fix this, but the problem seems to be that GoogleAppMeasurement.framework is missing a .plist. Please have a look into this for me. Thanks!

Mobile Ads SDK Forum Advisor Prod

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May 11, 2020, 9:45:21 AM5/11/20
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Hi Jon,

Thank you for coming to us with this plist missing issue. I found some stackoverflow articles that may be helpful but I cannot verify here - https://stackoverflow.com/questions/59944763/xcode-error-extra-info-about-plist-acl-not-found
https://stackoverflow.com/questions/59940644/xcode-11-3-1-failed-to-load-info-plist-from-bundle-at-path
https://stackoverflow.com/questions/54645979/xcode-info-plist-path-not-found 

For us to investigate further, could you provide via "Reply privately to author" an app based on our sample apps with just enough of your code to replicate this issue you are experiencing?

Kind regards,
Aryeh Baker
Mobile Ads SDK Team

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David

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Aug 21, 2020, 1:42:41 PM8/21/20
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Is this resolved yet? We are getting this error after updating to the latest iOS SDK (not using cocoapods or firebase). I see the Info.plist is still missing from the GoogleAppMeasurement.framework.

Mobile Ads SDK Forum Advisor Prod

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Aug 21, 2020, 3:49:00 PM8/21/20
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Hi David,

Thank you for responding to this post. I work along with Aryeh and Ziv. As such allow me to assist you today on this.

Having looked over the previous comments and checking out the included links I have a few suggestions that might be able to help you with this.
  • I would suggest to check out documentation for adding the SDK in manual and how to make sure that it is linked up to the app correctly. Also make sure you are not linking to any other frameworks. As this could cause issues.
  • Also found this article on Apples developer forums that also deals with this very issue.
  • If neither of these works can you please send us a simple sample app with your implementation so that we can look over it and try to see what could be causing this issue.
Regards,
Google Logo
William Pescherine
Mobile Ads SDK Team
 


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David

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Aug 21, 2020, 5:13:10 PM8/21/20
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Thanks, the Apple article seems to be the same issue, but it is unclear how to actually fix the issue. I tried creating a dummy Info.plist, but it kept complaining about missing bits. I tried adding the fields it said were missing (CFBundleExecutable, CFBundleIdentifier, etc), but then it just failed without a useful error message. What should actually go into GoogleAppMeasurement.framework/Info.plist?

One of the other suggestions is to not embed the frameworks, but changing them from "embed and sign" to "do not embed" (or "embed without signing") just causes lots of undefined symbols.

Does the mobile ads framework not work without cocoapods now?

Mobile Ads SDK Forum Advisor Prod

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Aug 24, 2020, 1:55:40 AM8/24/20
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Hi David,

I work along with William and Aryeh. Thank you for reaching out to us. Since you're having an issue when importing the Mobile Ads SDK manually, would it be possible for you to add the SDK through CocoaPods instead? This is the preferred way on importing our SDK to avoid any issues. 

Regards,
Google Logo
Teejay Pimentel
Mobile Ads SDK Team
 


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Mobile Ads SDK Forum Advisor Prod

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Aug 24, 2020, 2:30:57 AM8/24/20
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Hi there,

In addition to my previous response, the Mobile Ads SDK should've work even you manually imported it as long as you followed our guide. However, as mentioned, we recommend our publishers (as this is the preferred way) to import the SDK through CocoaPods to avoid any issues.

David

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Aug 24, 2020, 10:10:24 AM8/24/20
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I tried adding cocoapods to our probject, but it's just not happening. When I try adding it (before even adding the mobile ads sdk), I get an XCode build error that lots of other people are having, which has 6 pages of stackoverflow solutions, none of which work.

Following the guide for manually importing the mobile ads sdk results in the error about missing Info.plist, which is confirmed by the apple forums post you gave. I just need to know what should be in the Info.plist, as it isn't obvious how to create it (and just creating a random bundle id, as per the forum post, doesn't work, as it then complains about other missing items). (And that step...creating the info.plist... is missing from your guide).

David

Mobile Ads SDK Forum Advisor Prod

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Aug 24, 2020, 11:44:15 AM8/24/20
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HI David,

Thank you for the additional information.

Just to make sure that we are talking about the same process to install the SDK. I want to make sure that you have been looking at this document . Which talks about all the steps needed to install both the cocoapods and manual. Also I would suggest that while going through the document that you watch the video associated with this. As I know for me it helped in seeing it being done.

Also here is our Github which shows where the plist goes within the structure of the app. As well as what is inside it so that you should be able to copy and paste the needed information. As for to make it?
  • go down the file structure in terminal to the needed folder
  • touch Info.plist
  • then text editor or Xcode and copy and paste.
This will technically create the file and will then in Xcode require you to work with it.

Regards,
Google Logo
William Pescherine
Mobile Ads SDK Team
 


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David

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Aug 24, 2020, 2:24:41 PM8/24/20
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Thanks, if you can post the Info.plist that will help. Note it is the Info.plist for GoogleAppMeasurement.framework that I need, not the one for my app itself.

Mobile Ads SDK Forum Advisor Prod

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Aug 24, 2020, 3:32:03 PM8/24/20
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Hi David,

I have attached a screenshot of a plist taken from out Github which I linked to you in my last email. This is an example of one that exist within our banner sample app. I would definitely advise you to look at our sample apps that I have attached previously as they have multiple examples of plists.

Also here is a link to our Firebase Github that is also talking exactly about this very issue. Are you also using Firebase? Because if so it is more related to that then AdMob SDK would seem.
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