I am getting a crash in production (not 100% repro rate) with the following stack trace:
Any ideas on what might the issue please let me know as I am lost.
Best,
Unity 2019.4.34
Platform iOS (iOS 12 to iOS 15)
SDK 6.1.2 (Unity Admob)
Other ad networks: FB (6.5.1), IronSource (7.1.8), Applovin (10.3.6), Unity (3.7.5)
Crashed: com.apple.main-thread
0 libobjc.A.dylib 0x54f0 lookUpImpOrForward + 92
1 libobjc.A.dylib 0x1400 _objc_msgSend_uncached + 64
2 CoreFoundation 0x3f8b4 -[__NSDictionaryI dealloc] + 152
3 UnityFramework 0x5c234c GAD_GADAdNetworkResponseInfo_arm64_8_13_0 + 1056
4 libobjc.A.dylib 0x6f10 object_cxxDestructFromClass(objc_object*, objc_class*) + 112
5 libobjc.A.dylib 0x3f08 objc_destructInstance + 88
6 libobjc.A.dylib 0xcdbc _objc_rootDealloc + 52
7 CoreFoundation 0xd880 __RELEASE_OBJECTS_IN_THE_ARRAY__ + 112
8 CoreFoundation 0x20c00 -[__NSArrayM dealloc] + 272
9 UnityFramework 0x5de530 GADResponseInfoForTransactionAndMetadata + 2100
10 libobjc.A.dylib 0x6f10 object_cxxDestructFromClass(objc_object*, objc_class*) + 112
11 libobjc.A.dylib 0x3f08 objc_destructInstance + 88
12 libobjc.A.dylib 0xcdbc _objc_rootDealloc + 52
13 CoreFoundation 0x40fcc cow_cleanup + 168
14 CoreFoundation 0x773ac -[__NSFrozenDictionaryM dealloc] + 120
15 libobjc.A.dylib 0x6588 AutoreleasePoolPage::releaseUntil(objc_object**) + 196
16 libobjc.A.dylib 0x2df0 objc_autoreleasePoolPop + 204
17 CoreFoundation 0x12fcc _CFAutoreleasePoolPop + 28
18 CoreFoundation 0xc350 __CFRunLoopPerCalloutARPEnd + 44
19 CoreFoundation 0xb12c __CFRunLoopRun + 2596
20 CoreFoundation 0x1dd7c CFRunLoopRunSpecific + 572
21 GraphicsServices 0x19a0 GSEventRunModal + 160
22 UIKitCore 0x4ec05c -[UIApplication _run] + 1080
23 UIKitCore 0x281ce0 UIApplicationMain + 2028
24 UnityFramework 0x17570 -[UnityFramework runUIApplicationMainWithArgc:argv:] + 96 (main.mm:96)
25 WarBattleConquest 0x7e00 main + 28 (main.mm:28)
26 ??? 0x101440190 (Missing)