David,
I've been thinking about your claim that a popular app will have a
better fillrate. I don't see how that could be the case, but if it is
the case, I would like to know how that works. I am referring to your
claim on this thread as well:
http://groups.google.com/group/google-admob-ads-sdk/browse_thread/thread/6eeb11c58e3e96ca#
Now you have re-posted it, so I'm really curious...
Your recent post suggests that AdMob has created something that will
"spider your app description" so they can better match ads to apps.
So, I guess you are referring to AdMob doing a statistical analysis of
some kind, like Google search uses algorithms to match searches with
appropriate results. Google search is text based, like the app
description, and therefore the indexing algorithms are conducive basic
database structures (that's how Oracle made all it's money, after all
- capitalizing on the development of relational databases). But
matching ads to users is a combination of user interest, ad visual
appeal, ad placement and tactical activities that cannot easily be
indexed and put into a database. Using a publisher's self-generated
description of an app as a basis for automated ad placement does not
sound like an effective approach. Also, knowing what the description
says, even if it is accurate, does not provide any information about
the ad. So it requires a similarly biased, advertiser-generated
description of an ad to use for matching purposes.
As an example of using automated indexing for ad placement, an
advertiser's ad may not work inside of a certain app because of visual
elements. Those elements subsequently change and make it "pop" (or
whatever) and then it is very effective. You can't index that. And
besides using very esoteric "genetic programming" or other pseudo-
heuristic, pattern-matching algorithms or exceptionally large, multi-
variate testing with huge assumptions (I think they have enough going
on that they are not experimenting with such things), there are not
standard tools or algorithms available to correlate app popularity,
app functionality and user behavior with advertiser goals, ad
targeting and ad design for the purpose of matching ads to apps based
on app descriptions, app popularity, app design, app functionality and
ad descriptions, ad design, ad relevancy and ad appeal. It appears to
me that they are simply providing advertisers and publishers with
tools to automate ad publishing - but the system is far from simple,
and therefore the data we collect is not easy to interpret.
If the spider is not in place, but advertisers manually control it,
I'm trying to discover by what means advertisers would filter out
"unpopular" apps. I believe they have similar options to publishers
when it comes to ad placement; they have very limited control. I am
not aware of how AdMob might provide app popularity measures to
advertisers in order for them to eliminate "unpopular" apps (number of
installs? requests? devices?). And I don't think advertisers in
general would be so naive as to assume that the definition of
"popular" should be "it's popular if I've heard of it." I don't think
advertisers get information about our apps individually, just like we
don't get individual ad information.
Also, it seems to be AdMob's strategy to place generalized ads for
wide audiences based on app categorization, much like a television
station is "targeted" to a viewer. Unpopular TV stations still have
the same number of ads, but they can't charge the premium prices
because viewership is low. Most of AdMob's ad inventory is not
targeted toward "premium" apps (they are a "blind" ad network), so ads
are placed based app categories selected by advertisers and set by app
publishers. Then ad control diminishes rapidly for both parties; or
becomes excessively difficult to manage.
Also, I'm not sure I see how your "popular" app would get a better
fillrate compared to my "Kalamazoo" app with AdMob advertisers even if
it is "the widest demographic app on the planet." I can't see where
advertisers with AdMob would conclude that users of "Super Popular
App" are better than "Kalamazoo" users. A wider demographic of users
would only establish that an app has broad appeal or is well marketed.
Why would they assume a low usage app delivers ads to a user group
that is unappealing? The app may not be generally well-known or even
appealing, but that doesn't reveal anything about the users of the
app.
They could use location-based advertising to include "Kalamazoo."
Location information for AdMob would need to be enabled and requested
by the publisher. But I don't think AdMob advertisers eliminate apps
based on location information (e.g. I don't think the advertiser have
the option to avoid apps with users located in Kalamazoo). It's
inclusive, in that more ads are available to an app when user location
data is provided.
In limited cases, an advertiser may want to claim that they had ads
placed with very specific, very popular apps. But, that sounds more
like bragging rights than advertiser strategy. Why would "Super
Popular App" have users that are better for the advertiser than
"Kalamazoo?" Kalamazoo would get fewer ad requests, but not lower
quality users for an advertiser simply due to its low popularity
status.
Popular television networks can demand premium prices because of the
large number of viewers reached and, in some cases, a target
demographic. App ad placement is not broadcasting (it's tracked and
paid for one ad impression/click at a time on identifiable devices),
so ad placement with a popular app does not increase exposure - only
placing large numbers of ads without repetition to a single user
increases exposure. And a larger variety of apps can serve to increase
exposure regardless of app popularity. Limiting the number and variety
of publishers would actually have the potential to reduce exposure.
And broader demographics reduces premium priced ad placement - popular
television stations charge premiums for popular shows with broad
demographics by having high viewership. With this analogy, I could
actually see an advertiser request low usage apps because they might
feel that it has the potential to reach people that their other
advertising efforts might fail to reach.
Advertisers not seeking broad exposure but rather niche markets would
want to match the target audience of the ad to the app's user profile.
AdMob does not survey our users and we can't do anything more than
categorize our apps and provide a basic description of our app (we
don't do any app profiling or user profiling for AdMob). So, ads
placed with AdMob are not like ads placed with Mobile Theory or
NAVTEQ. High-cost, premium ads are not relevant for most apps; the
cost to establish and maintain a targeted ad campaign with highly
focused apps and user profiling is not feasible. And this type of
advertising excludes all popular games/apps because popularity
requires general audience appeal, not a niche market user group.
I just don't see how fillrate is related to app popularity with
respect to ads provided by an ad network like AdMob. And most of us
should not spend the time and energy for more targeted premium
advertising, that might pay better in theory, because the reality of
the high risk and expense involved with developing time-consuming
relationships with advertisers that may never spend money on our apps.
We are unlikely to succeed in making more money with that approach.
(Similarly, most advertisers don't have the time or energy to seek out
and maintain relationships with large numbers of publishers, and then
build systems to deliver mobile app ad campaigns. So they sign-up with
AdMob and get all that in one package.)
I can see where AdMob may give preference to popular apps in order to
"sell" their services to advertisers (i.e. when talking to an
advertiser, it's easier for AdMob to make a sale using the line, "see
your ad in Super Popular App" compared to "see your ad on Kalamazoo
Montana Bear Patrol"). But that seems more like an easy AdMob sales
pitch than anything to do with fillrate.
Also as evidence, networks seem to have a lack of app ad placement
awareness (within AdMob and across the industry). I have seen several
recent posts here and elsewhere that complain that users see an ad
that they have already clicked on, users are over-exposed to specific
ads or age-inappropriate ads are displayed (which information would
probably be in the publisher's app description). That sounds like a
very fundamental filter set. But if that is hard to do/is not in place/
is not working properly, it is hard to imagine that a far more complex
"super-system" like what you describe, that reduces fillrate, matches
popular ads to popular apps, etc. and simultaneously over-exposes an
ad or serves inappropriate ads to a child's game, is in place at this
time.
Or maybe the system is too complex - and the "Ad Saturation" option is
"Off" because it looks like it prevents ad over-exposure, but setting
it to "off" actually disables the Ad Saturation Limiter feature
resulting in over-exposed ads... so the super-system is in place, but
AdMob messed up the settings!
hmmm... I'm trying, but I don't think I can convince myself of that. I
don't think the fillrate issue is explained by that line of thinking.
I think we have to keep working on this one to figure it out. Of
course, if you're right about the super-system, I hope someone from
AdMob chimes in to let all of us know what factors impact fillrate for
the system, at least in general terms. It's possible we might have a
few more questions, too.
-Jim
On Oct 17, 3:41 am, David <
casinogaminggr...@gmail.com> wrote:
> I reiterate my previous posts.
>
> Have an app that is worthy of receiving ads that people want to place in a relevant app, and you'll have a HUGE fill rate.
>
> What these facts might be saying to you is that Admob by way of the Google transition FINALLY got around to making the algorithms that spider your app description and then MATCH the right ad for your app, have finally KICKED in and what you've really been doing is getting away with MURDER by getting ads, advertisers really don't want in your app and that is now the real cause of your eCPM and subsequent CTR to drop fhru the floor.
>
> I love Prosecutors that shoot first, and ask questions later, never examine the evidence, much more get it admitted into the Court of judgment.
>
> This is akin to children killing their parents and then crying to the Family Court that they are orphans.
>
> : (
>
> As living proof that the Admob fill rate system works and works quite well, we have had 100% fill rate for 11 days straight.
>
> Once again, perhaps it could be attributed to the fact that we have the widest demographic of relevant ad space humanly possible?
>
> Only the Google Gods on top of Mt. Mountain View will ever know the method to the madness.
>
> Perhaps they have the ON set as OFF there too! LOL (that was for you Jim!) wink wink!
>
> On Oct 17, 2011, at 1:25 AM, Jim wrote:
>
>
>
>
>
>
>
> > @LSparkle - changing the refresh rate probably will not impact
> > fillrate, but might help your CTR which, as Alexey points out, is what
> > matters.
>
> > This seems similar to the discussion here:
>
> >
http://groups.google.com/group/google-admob-ads-sdk/browse_thread/thr...