1- CommandInvokationFailure: Unable to merge android manifests. See the Console for more details.
C:\Program Files\Java\jdk1.8.0_131\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Program Files (x86)/Android/android-sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stderr[
]
stdout[
Warning: [Temp\StagingArea\AndroidManifest-main.xml:12, J:\Unity Projects\Ball Breaker\Temp\StagingArea\android-libraries\android.arch.lifecycle.runtime-1.0.0\AndroidManifest.xml:3] Main manifest has <uses-sdk android:targetSdkVersion='25'> but library uses targetSdkVersion='26'
[Temp\StagingArea\AndroidManifest-main.xml, J:\Unity Projects\Ball Breaker\Temp\StagingArea\android-libraries\
com.android.support.support-compat-26.1.0\AndroidManifest.xml:6] Skipping identical /manifest/application/meta-data[@name=android.support.VERSION] element.
[Temp\StagingArea\AndroidManifest-main.xml, J:\Unity Projects\Ball Breaker\Temp\StagingArea\android-libraries\
com.android.support.support-core-ui-26.1.0\AndroidManifest.xml:6] Skipping identical /manifest/application/meta-data[@name=android.support.VERSION] element.
[Temp\StagingArea\AndroidManifest-main.xml, J:\Unity Projects\Ball Breaker\Temp\StagingArea\android-libraries\
com.android.support.support-core-utils-26.1.0\AndroidManifest.xml:6] Skipping identical /manifest/application/meta-data[@name=android.support.VERSION] element.
[Temp\StagingArea\AndroidManifest-main.xml, J:\Unity Projects\Ball Breaker\Temp\StagingArea\android-libraries\
com.android.support.support-fragment-26.1.0\AndroidManifest.xml:6] Skipping identical /manifest/application/meta-data[@name=android.support.VERSION] element.
[Temp\StagingArea\AndroidManifest-main.xml, J:\Unity Projects\Ball Breaker\Temp\StagingArea\android-libraries\
com.android.support.support-media-compat-26.1.0\AndroidManifest.xml:6] Skipping identical /manifest/application/meta-data[@name=android.support.VERSION] element.
[Temp\StagingArea\AndroidManifest-main.xml, J:\Unity Projects\Ball Breaker\Temp\StagingArea\android-libraries\
com.android.support.support-v4-26.1.0\AndroidManifest.xml:6] Skipping identical /manifest/application/meta-data[@name=android.support.VERSION] element.
]
exit code: 1
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()
2- Error building Player: 2 errors
and here is my android manifests code -
<?xml version="1.0" encoding="utf-8"?>
<!--
This Google Mobile Ads plugin library manifest will get merged with your
application's manifest, adding the necessary activity and permissions
required for displaying ads.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.unity.ads"
android:versionName="1.0"
android:versionCode="1">
<uses-sdk android:minSdkVersion="14"
android:targetSdkVersion="19" />
<application>
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik"
android:value="true" />
</activity>
</application>
</manifest>
and here is the code for the script i m using to implement ads on it -
using UnityEngine;
using System.Collections;
using GoogleMobileAds;
using GoogleMobileAds.Api;
public class LevelManager : MonoBehaviour {
public void LoadLevel(string name){
Debug.Log ("New Level load: " + name);
Brick.breakableCount = 0;
Application.LoadLevel (name);
}
public void QuitRequest(){
Debug.Log ("Quit requested");
Application.Quit ();
}
public void LoadNextLevel() {
Brick.breakableCount = 0;
Application.LoadLevel(Application.loadedLevel + 1);
}
public void BrickDestoyed() {
if (Brick.breakableCount <= 0) {
LoadNextLevel();
}
}
}
public class GoogleMobileAdsDemoScript : MonoBehaviour
{
private BannerView bannerView;
public void Start()
{
#if UNITY_ANDROID
string appId = "ca-app-pub-3940256099942544~3347511713";
#elif UNITY_IPHONE
string appId = "ca-app-pub-3940256099942544~1458002511";
#else
string appId = "unexpected_platform";
#endif
// Initialize the Google Mobile Ads SDK.
MobileAds.Initialize(appId);
this.RequestBanner();
}
private void RequestBanner()
{
#if UNITY_ANDROID
string adUnitId = "ca-app-pub-3940256099942544/6300978111";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-3940256099942544/2934735716";
#else
string adUnitId = "unexpected_platform";
#endif
// Create a 320x50 banner at the top of the screen.
AdSize adSize = new AdSize(320, 100);
bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Top);
bannerView.Destroy();
// Create an empty ad request.
AdRequest request = new AdRequest.Builder().Build();
// Load the banner with the request.
bannerView.LoadAd(request);
}
private void RequestInterstitial()
{
#if UNITY_ANDROID
string adUnitId = "ca-app-pub-3940256099942544/1033173712";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-3940256099942544/4411468910";
#else
string adUnitId = "unexpected_platform";
#endif
// Initialize an InterstitialAd.
InterstitialAd interstitial = new InterstitialAd(adUnitId);
// Create an empty ad request.
AdRequest request = new AdRequest.Builder().Build();
// Load the interstitial with the request.
interstitial.LoadAd(request);
}
}