Hi,
I'm using GoogleAds/AdMob with mediation on an Android game. I use the setAppMuted method and while it does work for Google's ads (at least in test mode), it doesn't work for the few mediation networks I've tried (Unity, Charboost, Ironsource). Ads (interstiitals and rewarded ads) are always played with volume on, regarless of the parameter sent to setAppMuted.
Is this a know issue? Should I just disable all mediation if I want a game that takes care of its users?
Thanks for your help,
François.