Unity freezes on initial Resolve with AdMob

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MelGames

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Mar 23, 2018, 3:05:47 PM3/23/18
to Google Mobile Ads SDK Developers
Hi - Unity freezes when trying to do an initial Resolve with AdMob, and I'd appreicate any sugestions... thanks  -k       
    I am using the latest Unity release 2017.1.Of3 64 bit   
    Following the directions and links on Google's "Get Started" page at https://developers.google.com/admob/unity/start   
    Sourcing the Google Unity package at https://github.com/googleads/googleads-mobile-unity   
    Tried the fix at https://answers.unity.com/questions/1347425/problem-with-adds-play-services.html   
    Tried the fix at https://github.com/googlesamples/unity-jar-resolver/blob/master/play-services-resolver-1.2.64.0.unitypackage   
       
The issue is as follows:         
-    Unity installs the AdMob package without drama;   
-    But when you go to begin to Resolve, the drop down menu is slightly different from Google's instructions,    
        "Resolve client jars" is missing
        The dropdown's choices are "Resolve" and "Force Resolve"
-    On clicking "Resolve" an empty DOS window comes up and closes 30 seconds later;   
-    then a Windows Loading Bar window  titled "Resolving" opens.    
-    Finally, the Resolve progress bar doesn't indicate any progress at all, no matter how long you leave it.

Many thanks for any help
k

mobileadssdk-a...@google.com

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Mar 25, 2018, 11:50:51 PM3/25/18
to MelGames, Google Mobile Ads SDK Developers
Hi there,

This seems to be more of an issue with your setup rather than something specific to the Mobile Ads SDK. The Resolve option you are seeing under the Assets Menu > Play Services Resolver > Android Resolver is to declare any Android-specific dependencies and include them in your Unity Project. This process might take a while depending on your machine and connection. 

That said, do you receive any kind of error from the Unity console? If possible, would you be able to provide to us a sample project where we can see this issue? You may provide it to us using the Reply Privately to Author option. Kindly also check if you are able to replicate the issue on our sample projects.

Regards,
Joshua Lagonera
Mobile Ads SDK Team

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