I've implemented the latest version of Google mobile Ads SDK for Unity, although it seems to work and I do get adverts delivered I'm concerned about the output from Xcode when running on an IOS device. It is full of errors and warnings, is this normal behaviour or have I done something wrong? Here is the output:-
2022-05-11 20:24:49.421193+1000 Game[5044:265344] fopen failed for data file: errno = 2 (No such file or directory)
2022-05-11 20:24:49.421244+1000 Game[5044:265344] Errors found! Invalidating cache...
2022-05-11 20:24:49.992542+1000 Game[5044:265344] fopen failed for data file: errno = 2 (No such file or directory)
2022-05-11 20:24:49.992620+1000 Game[5044:265344] Errors found! Invalidating cache...
2022-05-11 20:24:50.341807+1000 Game[5044:265291] - <Google>[I-ACS025031] AdMob App ID changed. Original, new: (nil), ca-app-pub-4889480901875800~6795209188
2022-05-11 20:24:50.344609+1000 Game[5044:265289] - <Google>[I-ACS023007] Analytics v.81500000 started
2022-05-11 20:24:50.345357+1000 Game[5044:265289] - <Google>[I-ACS023008] To enable debug logging set the following application argument: -APMAnalyticsDebugEnabled (see
http://goo.gl/RfcP7r)
2022-05-11 20:24:50.354405+1000 Game[5044:265292] - <Google>[I-ACS023171] Resetting App Measurement data
2022-05-11 20:24:50.365558+1000 Game[5044:264891] Unbalanced calls to begin/end appearance transitions for <UnityDefaultViewController: 0x10475f9b0>.
2022-05-11 20:24:50.365924+1000 Game[5044:264891] Unbalanced calls to begin/end appearance transitions for <UnityDefaultViewController: 0x10475f470>.
2022-05-11 20:24:50.395433+1000 Game[5044:265290] - <Google>[I-ACS023014] Failed to delete old database file. Error: Error Domain=NSCocoaErrorDomain Code=4 "“google-app-measurement.sql” couldn’t be removed." UserInfo={NSUserStringVariant=(
Remove
), NSFilePath=/var/mobile/Containers/Data/Application/54C33E21-AD72-4BCD-80A0-6D6600E1EA55/Library/Application Support/Google/Measurement/google-app-measurement.sql, NSUnderlyingError=0x282cc09c0 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}}
2022-05-11 20:24:50.633670+1000 Game[5044:265293] - <Google>[I-ACS800023] No pending snapshot to activate. SDK name: app_measurement
2022-05-11 20:24:50.977103+1000 Game[5044:265293] - <Google>[I-ACS023012] Analytics collection enabled
UnloadTime: 2.390208 ms
2022-05-11 20:24:52.153166+1000 Game[5044:264891] AppTrackingTransparency framework already present
ShowTestAds set TRUE, make sure to make false prior to release
Adverts:Start()
Unity iOS Support: Requesting iOS App Tracking Transparency native dialog.
Unity.Advertisement.IosSupport.Samples.AdTrackingAuth:RequestAuthorizationTracking()
Callback:Invoke()
EventDelegate:Execute()
EventDelegate:Execute(List`1)
UIButton:OnClick()
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessTouches()
UICamera:ProcessEvents()
-> applicationWillResignActive()
2022-05-11 20:25:00.595282+1000 Game[5044:265293] - <Google>[I-ACS012056] Transaction failed. Transaction failed
2022-05-11 20:25:02.329565+1000 Game[5044:265291] Result request tracking authorization : 3
Tracking status received: 3
Unity.Advertisement.IosSupport.Samples.AdTrackingAuth:AuthorizationTrackingReceived(Int32)
Unity.Advertisement.IosSupport.RequestAuthorizationTrackingCompleteHandler:Invoke(Int32)
Unity.Advertisement.IosSupport.ATTrackingStatusBinding:AppTransparencyTrackingRequestCompleted(Int32)