Unity Custom Native Ad Formats ids?

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Nicolas Lorusso

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Sep 17, 2017, 5:50:24 PM9/17/17
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Hello, im using Admob in my Unity project. I want to render custom native ads into my app. The only way i found of doing this with Admob Unity plugin is with Custom Native Ad Formats. However that technology does not use Admob ids generated in the console. It uses some sample ids like: /6499/example/native, 10063170, 10063171, 10063172.
As far as i understand i have to make a new account on DFP (Double click for publishers) to generate my own ids? In the first place, the DFP website does not let me do an account there. In the second place, how is that related to admob mediation?
I can generate native ads from my admob console, and configure a template, how can i use that information in natives custom rendering? I want to show native ads mediated by admob with my own generated ids.

Joshua Lagonera (Mobile Ads SDK Team)

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Sep 18, 2017, 12:17:24 AM9/18/17
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Hi Nicolas,

The IDs you mentioned (/6499/example/native, 10063170, 10063171, 10063172) are DFP Custom Native Format Ads which can be configured on your DFP Account's console. I would recommend you speak to the experts over at the DFP Product Forums for concerns on how to create one and other DFP account and/or product related concerns.

As for the "native ads from your admob console, and configure a template" that you mentioned, those are Native Express Ads and not related to Native Custom Rendering. You can check out our official documentation on how to implement Native Express Ads into your Unity Project here.

Let me know if you have any further questions.

Regards,
Joshua Lagonera
Mobile Ads SDK Team

Nicolas Lorusso

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Sep 18, 2017, 11:33:51 AM9/18/17
to Google Mobile Ads SDK Developers
Thanks for the reply. I do have more questions.
DFP native ads are mediated by their own technology? How is Admob related with DFP?
Reading the Android documentation i found there is a way to do what i want (Android Native Advanced), i mean getting native ad info, like image urls and generating textures in the app. Is there any plan of supporting this on Unity?
I want to show some native ads in a in-game scroll layout in Unity and also over some posters in a level.. correct me if im wrong, but there is no way i can relate Native Express Ad with my Unity ingame components so i can't achieve what i want with Native Express.

Joshua Lagonera (Mobile Ads SDK Team)

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Sep 19, 2017, 1:25:22 AM9/19/17
to Google Mobile Ads SDK Developers
Hi Nicolas,

AdMob is related to DFP in the sense that both are using the same Mobile Ads SDK, but AdMob is more geared towards mobile applications while DFP can be used on web pages as well. You can learn more about AdMob from the AdMob Help Center, as well as DFP from the DFP Help Center. However, as previously mentioned, it would be best for you to contact the experts over at the DFP Product Forums for any concerns related to DFP as our forum only handles concerns specific to the Mobile Ads SDK.

For your concern regarding Native Express Ads being used using Unity Components, you are correct that you are not able to relate them to each other since Native Express Ads are their own objects.

As for using Native Advanced Ads in Unity, we are not able to comment on any future plans over the SDK. I would recommend that you follow our official blog for any news and announcements about AdMob, or regularly monitor the Releases Page of the Unity Plugin.

Regards,
Joshua Lagonera
Mobile Ads SDK Team

bs cs

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Oct 31, 2017, 1:23:36 PM10/31/17
to Google Mobile Ads SDK Developers
Hi Nicolas, I have same problem as of you. If you got any solution then please help me how to solve it. 
I'll be very thankful to you.

Regards:
Gulfam
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