Always see log Ads: Use AdRequest.Builder.addTestDevice("xxxx") to get test ads on this device

322 views
Skip to first unread message

苏珺

unread,
Feb 28, 2018, 2:27:39 AM2/28/18
to Google Mobile Ads SDK Developers
I use Unity-Amob plugin to integrate Admob in my game , using Unity 5.6..5  and  my game requires reward video .
On android I always see log :

Ads: Use AdRequest.Builder.addTestDevice("F94AB4BEE2F7A811FF89EF8E5FB7D387") to get test ads on this device.
[Admob] handler onRewardedVideoEvent---onAdLoaded rewarded: defaultVideo



And I tested different android device, this "F94AB4BEE2F7A811FF89EF8E5FB7D387" device ID is changed on different device, so I wonder wether I'm using admob correctly . 
If I posted my app on GooglePlay Store ,can my user get the right ads?
Besides I call the Unity-Amob plugin C#  interface  "Admob.Instance.setTesting(false);"  , but nothing changed .
Hope some one can help me ? Thanks a lot .


mobileadssdk-a...@google.com

unread,
Feb 28, 2018, 3:44:42 AM2/28/18
to 苏珺, Google Mobile Ads SDK Developers
Hi,

It is expected behavior that different device ID will be generated for every device. 

It is indeed recommended to disable loading of test ads on your release version. However, it seems that you are using a different Unity plugin to integrate with AdMob based on the code snippet you provided. That said, it's best that you reach out to the developers of the Unity plugin you are using to verify if your code implementation is correct. 

Our team can only provide support on technical concerns specific to the code implementation of the official Google Mobile Ads Unity plugin. Ideally, we recommend that you use the official Google Mobile Ads Unity plugin as we cannot guarantee that all of the AdMob features will work as intended in other unsupported plugins.

Regards,
Ivan Bautista
Mobile Ads SDK Team

苏珺

unread,
Feb 28, 2018, 7:06:09 AM2/28/18
to Google Mobile Ads SDK Developers
Wow ,  maybe I made a mistake ,  always thought that  https://github.com/unity-plugins/Unity-Admob this is the official google provided admob sdk  ....
I think I need to change to the offical official Google Mobile Ads Unity plugin

mobileadssdk-a...@google.com

unread,
Feb 28, 2018, 10:50:09 PM2/28/18
to 苏珺, Google Mobile Ads SDK Developers
Hi,

I'm glad to hear your interest on moving on to using the official Google Mobile Ads Unity plugin. No worries, we'll happily assist you with any technical concerns you have with the code integration.

To help you get started, you may refer to the official guide as well as the Rewarded Ad Video Ads guide. You may also use our sample app to immediately dive in to testing your Ad Units.
Reply all
Reply to author
Forward
0 new messages