- Unity 2018.2.10f1
- Google Mobile Ads Unity Plugin 3.15.1
Hi,
Currently I use 3 units of rewarded video ad. Each ad units are supposed to appear on my app in different situations with different rewards.
For instance,
Ad unit 1 is working when you face game-over screen. If you watch an ad, you can get extra health points as a reward.
Ad unit 2 is working when you clear a stage. If you watch an ad, you can get additional coins.
:
In this case, should I call LoadAd() method 3 times with different adUnitIDs at the begining of my code? I think... it's inefficient.
So what I try to do is, register just 1 adUnitID and call LoadAd() just one time. After playing rewarded video and closing it, call LoadAd() again to be ready for the future ad. Which means, just 1 adUnitID works for 3 different situations with different rewards.
I'd like to know if there is any problem with it and if there is more efficient way, please let me know.
Thank you in advance.