Unity3d, integrate native advertising in my game in a 3d way, is it allowed?

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CastryVe

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Sep 12, 2021, 8:41:39 PM9/12/21
to Google Mobile Ads SDK Developers
Hello, I have a question, recently I have been using extra advertising networks to generate income, such as Frameplay, admix, among others, this advertising is in a 3d way like an advertising box, my question is the following =

You can do this with admob, example using native advertising and building a 3d billboard with the advertising.

There is some kind of limitation, for example per scene only less than 10 ads can be shown, I usually show 5 to 8 ads from other advertising networks in 3d per scene.

My main problem with the other networks is that they do not have a good amount of ads, they limit me to around 1000 daily ads and only show ads to the US, so I would like to use 3d advertising with admob since it has many more advertisers.

I tried 3d advertising in unity in the past, but I noticed that the game closed a lot with the native sdk, but this did not happen to me with the normal admob sdk, do you have any idea that this could be due?

Mobile Ads SDK Forum Advisor

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Sep 13, 2021, 6:02:35 AM9/13/21
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Hi Castry,

Thank you for reaching out to us.

With regard to your concern, you implementation inquiry is technically possible. However, we cannot comment if this is permissible with regard to Native ads implementation policy. It would be best to raise this to our product support team as they are more equipped in handling policy related concerns.

On the other hand, the team is currently updating the Unity Plugin for native ads as many publishers experienced a crash issue on the current version. This might be the reason why you're getting the same behavior as well. In the meantime, you may keep an eye on our release notes regarding this. 

Regards,
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Teejay Wennie Pimentel
Mobile Ads SDK Team
 


 

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Mobile Ads SDK Forum Advisor

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May 2, 2022, 10:31:23 AM5/2/22
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Hi Castry,

I hope you're doing fine and safe.

I just want to circle back on this. Could you confirm if you still encounter the reported issue here?

Regards,
Google Logo
Teejay Wennie
Mobile Ads SDK Team
 


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