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GADMobileAds.sharedInstance().start(completionHandler: nil) removes the warning (basically removing any code that has to do with GADMobileAds).
Hi All,
I hope you're doing well.
I just want to circle back on this. The team mentioned that this is a bug with Xcode 14 beta 6 / WebKit and that Apple will need to fix it.
Regards,
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If you find the issue is pointing at an Apple framework, please use Feedback Assistant to open a bug report to let us know, and include the complete backtrace shown in the issue navigator. You can post the FB numbers to this thread for visibility. Further, if you can't identify where the issue is coming from, as the backtrace points to your main function, please also let us know, including the provided backtrace.
If you find the runtime issue is resulting from an Apple API call used in a sub-optimal way within a third-party library that your app uses, please open a bug report with the library vendor.
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startWithCompletionHandler:
method on the GADMobileAds.sharedInstance
, which initializes the SDK and calls back a completion handler once initialization is complete (or after a 30-second timeout). This only needs to be done once, ideally at app launch. If this causes the warnings that were discussed on this thread, it should just be ignored.Mobile Ads SDK Team |
Mobile Ads SDK Team |
Hi Neobie,
Thank you for reaching out to us.
As mentioned previously on this thread, I'm afraid that the bug on the Apple side is still open. As mentioned by our team, the warning message should just be ignored in the meantime so it's fine to submit your app to AppStore. However, please do let us know if your app got rejected due to the warning log, so I could raise this to the team. You may also keep an eye on our release notes or blog for future updates regarding this.
Regards,
Is all CPU, or might it block on something or other?
The speculation being that it might be blocking, and changes were introduced into xcode to try and "catch" these blocking calls and warn about them.