Here are some sample crash clusters I have been getting a lot recently:
#00 pc 00000000000a798e /data/app/myapp/split_config.armeabi_v7a.apk (offset 0xd40000)
#1 pc 00000000000a7947 /data/app/myapp/split_config.armeabi_v7a.apk (offset 0xd40000)
#2 pc 000000000040cc97 /data/app/myapp/split_config.armeabi_v7a.apk (offset 0xd40000)
#3 pc 000000000040bafb /data/app/myapp/split_config.armeabi_v7a.apk (offset 0xd40000)
#4 pc 000000000040b3b1 /data/app/myapp/split_config.armeabi_v7a.apk (offset 0xd40000)
#5 pc 000000000040a4c7 /data/app/myapp/split_config.armeabi_v7a.apk (offset 0xd40000)
#6 pc 0000000000428ff3 /data/app/myapp/split_config.armeabi_v7a.apk (offset 0xd40000)
#7 pc 0000000000587acf /data/app/myapp/oat/arm/base.odex (offset 0x551000)
CRASH 1
il2cpp::vm::Method::GetParamCount(MethodInfo const*)
scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
UnityJavaProxy_invoke(_JNIEnv*, _jobject*, long long, _jstring*, _jobjectArray*)
CRASH 2
std::_Rb_tree_insert_and_rebalance(bool, std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::_Rb_tree_node_base&)
std::_Rb_tree_iterator<DelayedCallManager::Callback> std::_Rb_tree<DelayedCallManager::Callback, DelayedCallManager::Callback, std::_Identity<DelayedCallManager::Callback>, std::less<DelayedCallManager::Callback>, memory_pool<DelayedCallManager::Callback> >::_M_insert_<DelayedCallManager::Callback const&>(std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, DelayedCallManager::Callback const&)
CallDelayed(CallObjectState (*)(Object*, void*), PPtr<Object>, float, void*, float, CallObjectState (*)(void*), DelayedCallManager::DelayedCallMode)
Coroutine::HandleIEnumerableCurrentReturnValue(ScriptingObjectPtr)
Coroutine::ProcessCoroutineCurrent()
Coroutine::Run(bool*)
MonoBehaviour::TryCreateAndRunCoroutine(ScriptingObjectPtr, ScriptingMethodPtr, Coroutine**)
MonoBehaviour::StartCoroutineManaged2(ScriptingObjectPtr)
MonoBehaviour_CUSTOM_StartCoroutineManaged2(ScriptingBackendNativeObjectPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
EventHandler_1_Invoke_mBF3979EE17B68658C4C1AB3A8D64B24F263E3B98_gshared
EventHandler_1_Invoke_mBF3979EE17B68658C4C1AB3A8D64B24F263E3B98_gshared
RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017_RuntimeObject(void (*)(), MethodInfo const*, void*, void**)
il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**)
CRASH 3
std::_Rb_tree_rebalance_for_erase(std::_Rb_tree_node_base*, std::_Rb_tree_node_base&)
std::_Rb_tree<DelayedCallManager::Callback, DelayedCallManager::Callback, std::_Identity<DelayedCallManager::Callback>, std::less<DelayedCallManager::Callback>, memory_pool<DelayedCallManager::Callback> >::erase[abi:cxx11](std::_Rb_tree_const_iterator<DelayedCallManager::Callback>)
DelayedCallManager::Update(int)
ExecutePlayerLoop(NativePlayerLoopSystem*)
ExecutePlayerLoop(NativePlayerLoopSystem*)
PlayerLoop()
UnityPlayerLoop()
nativeRender(_JNIEnv*, _jobject*)