Thank you for reaching out to us.
With regard to your concern, for banner and interstitial you can use ad events and call this.bannerView.OnAdOpening += this.HandleOnAdOpened; / this.interstitial.OnAdOpening += HandleOnAdOpening; that is being called when ad is shown. Then, for rewarded ads, you can use this.rewardedAd.OnAdOpening += HandleRewardedAdOpening;. Let us know if this is what you're looking for.
In addition to that, I would suggest using the latest version of the unity plugin to avoid any other implementation error that you might encounter.
Regards,
|
||||||
Hi Sergie,
Thank you for getting back to us.
If you're looking for the actual getting of the click once the player clicks on ads with those ad formats, upon checking in our documentation guide, it is not yet possible. Then, for your question for banner, we will check this with the rest of the team on what is the proper function that events is for. But first, we would like to ask for your business use case, then I will try to make an request about this to the rest of the team if this can be added in the unity implementation.
Hello Sergie,
Thank for getting back to us and for sharing your business use case. Allow me to raise this with the team for their review. Please note that there is no guarantee if this request will be reflected; however, you may keep an eye to our documentation and release notes for any updates.
Regards,
|
||||||
Hi Sergei,
The requested functionality to listen to click events is currently not available. It is a good request which we plan to work on, however we can not give you an estimate on when we will launch this this new feature.
Let us know if there is anything else we can help you with,
Nick