How can I know what version of admob sdk I am using?? Im using unity3d to develop games.

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TATAY games

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Sep 9, 2016, 6:21:05 PM9/9/16
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If my admob sdk is a lower version, will it be disabled?
How can to know admob sdk version on unity 3d?

this is a very tough changes on admob 

Vu Chau (Mobile Ads SDK Team)

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Sep 11, 2016, 10:42:44 AM9/11/16
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Hello,

With regards to the email you received about needing the SDK to be higher than v6.4.1, that refers to a legacy, standalone Mobile Ads SDK that was deprecated back in February 2014, and that had its own versioning system. That deprecation does NOT refer at all to the use of Google Play services. What that means is even if you are using Google Play services 4.0 which was released back in October 2013, you are still OK.

To check the version of Google Play services compiled in your app, check the integer/google_play_services_version integer in your project's Manifest.  That reveals the version number of Google Play services, hence the SDK, in your app.

Vu Chau
Mobile Ads SDK Team

TATAY games

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Sep 11, 2016, 11:39:42 AM9/11/16
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Hi thanks for your reply,
I cannot see how to know what is the current version I am using is 100% updated. is it possible if u can help me?
I attached my admob plugin that contains manifest etc. just to be sure Im not using the version that will be disable.

Because I cannot make the new admob sdk work on my unity android it has a bug that im strugling to fix in a week.

hop u can help me determine if Im using the old version of admob thanks.


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Vu Chau (Mobile Ads SDK Team)

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Sep 12, 2016, 11:22:29 AM9/12/16
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Hello,

To find out the version of Google Play services integrated in your app, look for the google_play_services_version integer in your Manifest.  I took a look and it seemed your version is 4.2.42, so as long as you are not on the standalone AdMob SDK, you should be fine.  It looks like you are using the Google Play services, so you will be unaffected by the deprecation.

Vu Chau
Mobile Ads SDK Team

On Sunday, September 11, 2016 at 11:39:42 AM UTC-4, TATAY games wrote:
Hi thanks for your reply,
I cannot see how to know what is the current version I am using is 100% updated. is it possible if u can help me?
I attached my admob plugin that contains manifest etc. just to be sure Im not using the version that will be disable.

Because I cannot make the new admob sdk work on my unity android it has a bug that im strugling to fix in a week.

hop u can help me determine if Im using the old version of admob thanks.

Vu Chau (Mobile Ads SDK Team)

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Sep 12, 2016, 12:09:45 PM9/12/16
to Google Mobile Ads SDK Developers
Make sure you are not using any AdMob Jar.


On Sunday, September 11, 2016 at 11:39:42 AM UTC-4, TATAY games wrote:
Hi thanks for your reply,
I cannot see how to know what is the current version I am using is 100% updated. is it possible if u can help me?
I attached my admob plugin that contains manifest etc. just to be sure Im not using the version that will be disable.

Because I cannot make the new admob sdk work on my unity android it has a bug that im strugling to fix in a week.

hop u can help me determine if Im using the old version of admob thanks.

TATAY games

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Sep 12, 2016, 7:14:23 PM9/12/16
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Hi okay its good to here that my version  is okay. and will not be deprecate.
btw why i must not using admob.jar??

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Vu Chau (Mobile Ads SDK Team)

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Sep 13, 2016, 9:50:23 AM9/13/16
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Hello,

AdMob.jar is the standalone SDK that is being deprecated.  If you are using the SDK that is shipped with Google Play services, then you do not need the AdMob Jar.

You can check if you are using Google Play services by looking at the import statements for the SDK. Anything with com.google.android.gms.ads means you are using Google Play services and are supported:

import com.google.android.gms.ads.AdView;
import com.google.android.gms.ads.InterstitialAd;

Vu Chau
Mobile Ads SDK Team

On Monday, September 12, 2016 at 7:14:23 PM UTC-4, TATAY games wrote:
Hi okay its good to here that my version  is okay. and will not be deprecate.
btw why i must not using admob.jar??
On Tue, Sep 13, 2016 at 12:09 AM, 'Vu Chau (Mobile Ads SDK Team)' via Google Mobile Ads SDK Developers <google-admob-ads-sdk@googlegroups.com> wrote:
Make sure you are not using any AdMob Jar.

On Sunday, September 11, 2016 at 11:39:42 AM UTC-4, TATAY games wrote:
Hi thanks for your reply,
I cannot see how to know what is the current version I am using is 100% updated. is it possible if u can help me?
I attached my admob plugin that contains manifest etc. just to be sure Im not using the version that will be disable.

Because I cannot make the new admob sdk work on my unity android it has a bug that im strugling to fix in a week.

hop u can help me determine if Im using the old version of admob thanks.

On Sun, Sep 11, 2016 at 10:42 PM, 'Vu Chau (Mobile Ads SDK Team)' via Google Mobile Ads SDK Developers <google-admob-ads-sdk@googlegroups.com> wrote:
Hello,

With regards to the email you received about needing the SDK to be higher than v6.4.1, that refers to a legacy, standalone Mobile Ads SDK that was deprecated back in February 2014, and that had its own versioning system. That deprecation does NOT refer at all to the use of Google Play services. What that means is even if you are using Google Play services 4.0 which was released back in October 2013, you are still OK.

To check the version of Google Play services compiled in your app, check the integer/google_play_services_version integer in your project's Manifest.  That reveals the version number of Google Play services, hence the SDK, in your app.

Vu Chau
Mobile Ads SDK Team

On Friday, September 9, 2016 at 6:21:05 PM UTC-4, TATAY games wrote:
If my admob sdk is a lower version, will it be disabled?
How can to know admob sdk version on unity 3d?

this is a very tough changes on admob 

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TATAY games

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Sep 13, 2016, 9:59:59 AM9/13/16
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but you sed 4.2 is my version and it will not be depreciated? 
how can I possibly see trough it in the sdk? do I need a software to look on it?
So even my version is 4.2 it will still be disable? I will lost realy lots of revenue if that happens :(

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Vu Chau (Mobile Ads SDK Team)

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Sep 13, 2016, 10:13:04 AM9/13/16
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Hello,

Check your code - if you are importing the SDK via the com.google.android.gms.ads package, then you should be fine.  And if so, you do not need any AdMob jar, since that would be redundant.

Vu Chau
Mobile Ads SDK Team

On Tuesday, September 13, 2016 at 9:59:59 AM UTC-4, TATAY games wrote:
but you sed 4.2 is my version and it will not be depreciated? 
how can I possibly see trough it in the sdk? do I need a software to look on it?
So even my version is 4.2 it will still be disable? I will lost realy lots of revenue if that happens :(
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TATAY games

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Sep 13, 2016, 10:15:29 AM9/13/16
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okay thanks 

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TATAY games

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Sep 13, 2016, 9:07:54 PM9/13/16
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Hi 

I cant see what you are saying:
here is my code:
would it be depreciated?


using System;
using UnityEngine;

public sealed class AdMobPlugin : MonoBehaviour {

private const string CLASS_NAME = "com.nabrozidhs.admob.AdMob";

private const string CALL_SHOW_BANNER = "showBanner";
private const string CALL_HIDE_BANNER = "hideBanner";
private const string CALL_SHOW_INSTERTITIAL = "showInterstitial";
private const string CALL_REQUEST_AD = "requestAd";
private const string CALL_REQUEST_INTERSTITIAL = "requestInterstitial";

public enum AdSize {BANNER, MEDIUM_RECTANGLE, FULL_BANNER, LEADERBOARD, SMART_BANNER};

public static event Action AdLoaded = delegate{};
public static event Action InterstitialLoaded = delegate{};



#if UNITY_ANDROID && !UNITY_EDITOR
private AndroidJavaObject plugin;
#endif




/// <summary>
/// Bind this instance.
/// </summary>
public void CreateBanner(string adUnitId, string adSize, bool isTopPosition, string interstitialId, bool isTestDevice) {
if (String.IsNullOrEmpty(interstitialId)) {
interstitialId = "";
}

#if UNITY_ANDROID && !UNITY_EDITOR
plugin = new AndroidJavaObject(
CLASS_NAME,
new AndroidJavaClass("com.unity3d.player.UnityPlayer")
.GetStatic<AndroidJavaObject>("currentActivity"),
adUnitId,
adSize.ToString(),
isTopPosition,
interstitialId,
gameObject.name,
isTestDevice);
#endif
}

/// <summary>
/// Requests a banner ad. This method should be called
/// after we have created a banner.
/// </summary>
public void RequestAd() {
#if UNITY_ANDROID && !UNITY_EDITOR
if (plugin != null) {
plugin.Call(CALL_REQUEST_AD, new object[0]);
}
#endif
}
/// <summary>
/// Requests an interstitial ad.
/// </summary>
public void RequestInterstitial() {
#if UNITY_ANDROID && !UNITY_EDITOR
if (plugin != null) {
plugin.Call(CALL_REQUEST_INTERSTITIAL, new object[0]);
}
#endif
}

/// <summary>
/// Shows the banner to the user.
/// </summary>
public void ShowBanner() {
#if UNITY_ANDROID && !UNITY_EDITOR
if (plugin != null) {
plugin.Call(CALL_SHOW_BANNER, new object[0]);
}
#endif
}

/// <summary>
/// Hides the banner from the user.
/// </summary>
public void HideBanner() {
#if UNITY_ANDROID && !UNITY_EDITOR
if (plugin != null) {
plugin.Call(CALL_HIDE_BANNER, new object[0]);
}
#endif
}

/// <summary>
/// Shows the interstitial ad to the user.
/// </summary>
public void ShowInterstitial() {
#if UNITY_ANDROID && !UNITY_EDITOR
if (plugin != null) {
plugin.Call(CALL_SHOW_INSTERTITIAL, new object[0]);
}
#endif
}

public void OnAdLoaded() {
AdLoaded();
HideBanner();
}

public void OnInterstitialLoaded() {
InterstitialLoaded();
}
}


On Tue, Sep 13, 2016 at 10:14 PM, TATAY games <eanjo...@gmail.com> wrote:
okay thanks 

Vu Chau (Mobile Ads SDK Team)

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Sep 14, 2016, 10:10:24 AM9/14/16
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Hello,

One thing you could do is to proxy the network traffic when you send out the ad request.  Check the response from the ad server, and you will be able to see the version of the SDK in your app.

Vu Chau
Mobile Ads SDK team
okay thanks 

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TATAY games

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Sep 14, 2016, 10:19:44 AM9/14/16
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hi thanks for the reply and the help,
but that thing is kinda heavy for me how to proxy.
I will just pray maybe..

are u from googleadmob team?

can I ask something. is google admob realy updating and depraciating their sdk every 2 or 3 years?
because thats realy a pain to developers and their reveneu





okay thanks 

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Vu Chau (Mobile Ads SDK Team)

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Sep 14, 2016, 2:27:42 PM9/14/16
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Hello,

I can't speak to the deprecation schedule, but the update process itself should be seamless.  If you do run into issues upgrading, then let us know!

Vu
okay thanks 

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