Memory Leak on Windows Phone 8 in Interstitial Ad

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Paweł Gruntowski

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Dec 8, 2014, 8:54:58 AM12/8/14
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In Blank App on Wp8 ApplicationPeakMemoryUsage have 17,5 MB .

1 Load and Show Interstitial Ad ApplicationPeakMemoryUsage rise to 45.7 MB;
2 Load and Show Interstitial Ad ApplicationPeakMemoryUsage rise to 54.3 MB;
3 : 61 MB;
4 : 61.3 MB;
5 : 62.4 MB;
6 : 68.2 MB;
7 : 70 MB;
8 : 80.7 MB;
9 : 90.7 MB;
.
.
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Please fix it!

Stamen Krumov

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Jan 27, 2015, 10:59:34 AM1/27/15
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I have exactly the same issue. After the first shown intestitial from adMob shown in my game , the game becomes unplayable. After the second interstitial the game crashes.

The problem occurs on Windows Phone 8.0 
AdMob SDK : 6.5.13
The game is made using Unity3D.

Can anyone please help us with this annoying issue.
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