Native Advanced Refresh Rate

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Farooq Ahmad

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Feb 12, 2020, 3:18:29 AM2/12/20
to Google Mobile Ads SDK Developers
Hello Developers,

I'm firstly implementing Native Advanced in #Unity.

During this some questions arose which is not clear from docs, these groups as well as any other tutorial available on You tube.


1. Native Advanced does not referesh automatically, so i have to request a new ad, after showing the previous one. So, what is the minimum time required to count a impression for a native advanced? from banner perspective i have got an idea that it may be 30 seconds?



2. To Show Native Advance, we have to Pre-fetch it, having ad available at the show time. I want to display native in different places with different sizes designed in my Game UI. So i have to pre-fetch multiple ads at a time.
     should i pre-fetch them or not? is it allow by Google Admob to pre-fetch multiple natives at a time? If it is, then should i use a single ad unit for all of them? or new ad unit for each?

3. Is it allow to that a banner is shown in a specific place at bottom or top, and a native in scroll views embedded? means a banner and a native on the same screen?


Thanks!

Mobile Ads SDK Forum Advisor Prod

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Feb 12, 2020, 4:04:36 AM2/12/20
to farooqa...@gmail.com, google-adm...@googlegroups.com

Hi Farooq,

 

Thank you for reaching out to us. Kindly see below for my answers to your questions:

 

  • Native Advanced does not referesh automatically, so i have to request a new ad, after showing the previous one. So, what is the minimum time required to count a impression for a native advanced? from banner perspective i have got an idea that it may be 30 seconds?
    • There is no "minimum time" a native ad must show for in order to record its impression. The impression should be recorded as soon as the ad itself shows up to the user. The refresh rate for your native ads is thus dependent only on your preference, and you can set it to any (reasonable) value. For context, banner ads have a refresh rate of 30-120 seconds, as per this page.
  • To Show Native Advance, we have to Pre-fetch it, having ad available at the show time. I want to display native in different places with different sizes designed in my Game UI. So i have to pre-fetch multiple ads at a time.  should i pre-fetch them or not? is it allow by Google Admob to pre-fetch multiple natives at a time? If it is, then should i use a single ad unit for all of them? or new ad unit for each?
    • You may pre-fetch multiple native ads at the same time using just a single ad unit ID. With that said, you will want to use multiple native ad GameObjects and AdRequests in order to facilitate the displaying of multiple native ads.
  • Is it allow to that a banner is shown in a specific place at bottom or top, and a native in scroll views embedded? means a banner and a native on the same screen?
    • A banner and a native ad on the same screen should normally be allowed, though you want to review our implementations guidelines as well in order to keep in line with AdMob policies regarding this.

 

Regards,

Ziv Yves Sanchez

Mobile Ads SDK Team



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