Hi Harneet,
Thank you for reaching out to us.
Upon investigating, this seems to be more of a code stripping error related to Unity rather than an Android one. If you have ProGuard activated in your Unity project, could you try adding the following to your ProGuard file?
-keep public class com.google.android.gms.ads.** {
public *;
}
-keep public class com.google.ads.** {
public *;
}
If the issue persists despite the above, could you then kindly provide the details below (via Reply privately to author) so that I can further investigate the issue?
You may zip the entire Unity project (excluding the Library and Temp folders) in order to reduce its size, then send it to me via a shareable link from your Google Drive (or on any other file-sharing site that you prefer). Don't forget to send the shareable link via Reply privately to author.
Regards,
Ziv Yves Sanchez
Mobile Ads SDK Team
Hi Harneet,
It seems that we did not receive your sample project on our end. Could you kindly resend it again via Reply privately to author?
Regards,
Ziv Yves Sanchez