Admob Unity Native ads showing on test mode and also on live mode but showing zero impressions on dashboard

90 views
Skip to first unread message

Danish Razaq

unread,
Oct 18, 2021, 3:55:00 AM10/18/21
to Google Mobile Ads SDK Developers
I have integrate native ads in my unity project and its working fine both in editor and android device, I have checked on test mode and also on live mode and I saw ads on both, but after publishing the app the dashboard is showing 0 impressions , requests are generating which means app is requesting native ads but still impressions are zero, I have searched on GitHub and there is same issue happening to others but there was no solution to it, 
Will be great if anybody can help

Mobile Ads SDK Forum Advisor

unread,
Oct 18, 2021, 5:50:20 AM10/18/21
to gamezill...@gmail.com, google-adm...@googlegroups.com

Hello Danish,

Thank you for reaching out to us.

With regard to your concern, please do note that the SDK just requests an ad to the ad server (E.g: AdMob), and I'm afraid that it doesn't have any control on fill rate / match rate of your app. You may check this match rate article and optimization tips that can help you regarding this. That said, we would recommend raising this to our Product Support team instead. The product specialist there should be able to assist you further on this.

Regards,

Google Logo
Princess Pamela Pineda
Mobile Ads SDK Team
 


ref:_00D1U1174p._5004Q2PKPhM:ref
Reply all
Reply to author
Forward
0 new messages