Google Mobile Ads UNITY SDK - OnAdFullScreenContentClosed event is trigger delayed after a Video Interstitial is closed

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eraya...@gmail.com

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Apr 12, 2023, 3:17:00 PM4/12/23
to Google Mobile Ads SDK Developers
  • Unity version: Unity Editor 2020.3.46f1
  • Google Mobile Ads Unity plugin version: Google Ads Mobile Unity 7.4.1
  • Platform: Android
  • Platform OS version: Any
  • Any specific devices issue occurs on: it happened in several of our test devices, like Xiaomi Redmi Note 6 Pro
  • Mediation ad networks used, and their versions: Meta Audience Network v3.9.1

OnAdFullScreenContentClosed event is triggered with a delay depending on the device after the video interstitial is closed.

Occurs only in interstitials. It works fine in test ads and using admob test ad units. Occurs only real ads. I'm using Admob mediation and other ad services are fine. It only happens with Admob video interstitial Ads. This issue doesn't happen on all devices. Some devices have issue. For example, the Xiaomi Redmi Note 6 Pro device has a delay of about 2 seconds. I've seen a delay of up to 5 seconds on some low hardware devices.
My 2 different games have this issue.

For the Sample Project, it can be tested by adding real ad units to the sample app in the GMA Unity SDK Github project.

googleads-mobile-unity/samples/HelloWorld at main · googleads/googleads-mobile-unity (github.com)


Mobile Ads SDK Forum Advisor

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Apr 13, 2023, 4:41:27 AM4/13/23
to eraya...@gmail.com, google-adm...@googlegroups.com
Hello,

Thank you for reaching out to us.

To help us investigate this issue further, kindly provide us the following privately: You can provide the following details via reply privately to author option or directly provide it to the link below.

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Regards,

Google Logo Mobile Ads SDK Team


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