Mobile Ads SDK Team |
Hi,
Thank you for getting back to us.
I noticed that you have already inquired about this matter in a separate thread. We already provided a response in that thread.
Please refer to the following response:
I have executed the sample project you provided. However, I am encountering an issue while running it: "UnityException: Can not sign the application. Unable to sign the application; please provide passwords!".
This issue seems to be caused by my lack of access to the necessary signing credentials (keystore or certificate) required to run the application. Could you kindly provide the runnable sample project for further investigation:
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I don't remember providing any sample projects? The project i have is too big and i cant upload it anywhere, best i can do i think is show you all my code (which i think i already did) and tell you i followed the implementation guide exactly as it says. I think there would be no point in making a new sample project to test it, since then the real ads wont show either way, which is what i have a problem with, the test ads work perfectly fine in the editor, they just dont work in the built and published game
Hi,
In our attempts to replicate the issue within our Google sample project, we were unable to reproduce it. Could you please confirm whether the issue is related to your package name? We recommend trying to change the package name and run your project again and confirm the results with us.
How did you even manage to try to replicate it? Shouldn't the ads only work on thr published game, so theres really no way to reproduce it unless you have access to the actual game project and my google play console?
Hi,
Thank you for getting back to us.
I will check with our team regarding your query and one of my team members will reach out to you once we have an update on this. Meanwhile, your patience is highly appreciated.
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Hey, the issue is resolved, turns out i had to add some stuff to the proguars.txt file, it was really hard to find anyone with a similar issue but i stumbled across a unity discussions post where someone said this, the ads work now, thanks anyway though!