I have a game that's been running stable but since last week, it started to crash. There was no change from my side.
-It is an instant game in Unity.
-Fatal crash happens every time RewardedAd.Load() is called.
-Tried updating the ads, play games, instant Unity packages to the latest published. Problem persists between my initial setup and the updated sdks & Unity version.
The logcat is as follows:
FATAL EXCEPTION: main
java.lang.NullPointerException: Attempt to invoke virtual method 'boolean android.app.KeyguardManager.isDeviceLocked()' on a null object reference
at com.google.android.gms.ads.omid.library.walking.e.run(:com.google.android.gms.policy_ads_fdr_dynamite@243799214@243799204017.685849251.685849251:615)