I have a game that's been running stable but since last week, it started to crash. There was no change from my side.-It is an instant game in Unity.-Fatal crash happens every time RewardedAd.Load() is called.-Tried updating the ads, play games, instant Unity packages to the latest published. Problem persists between my initial setup and the updated sdks & Unity version.The logcat is as follows:FATAL EXCEPTION: mainjava.lang.NullPointerException: Attempt to invoke virtual method 'boolean android.app.KeyguardManager.isDeviceLocked()' on a null object referenceat com.google.android.gms.ads.omid.library.walking.e.run(:com.google.android.gms.policy_ads_fdr_dynamite@243799214@243799204017.685849251.685849251:615)
Hi,
Thank you for contacting the Mobile Ads SDK Support Team.
I will check with our team regarding your query and one of my team members will reach out to you once we have an update on this. Meanwhile, your patience is highly appreciated.
![]() |
Mobile Ads SDK Team |
Hi,
Please note that the issue has been resolved. Kindly check with latest SDK.
Please get back to us, if you need any other assistance.
![]() |
Mobile Ads SDK Team |