Hi, I'm experiencing an issue with AdMob Mediation in my Unity game apps. The correct app ID for initializing each ad network (Mintegral, Liftoff, Chartboost) is not consistently loaded.
Testing on both an Android device (Google Play) and an Amazon Fire Tablet, I receive these messages in Android Logcat:
- MintegralMediationAdapter: Found multiple app IDs [{amazonAppId}, {googleAppId}]. Using {amazonAppId} to initialize Mintegral SDK.
- VungleMediationAdapter: Multiple 'appid' entries found [{amazonAppId}, {googleAppId}]. Using '{amazonAppId}' to initialize Vungle SDK.
It seems to initialize the ad network with whichever ID it gets first. Sometimes, the correct Google Play app ID is used on Android, but other times, it incorrectly uses the Amazon app ID, and vice versa on Amazon devices.
While some of my games always load the correct ID, others almost never do. This seems to be an issue on Google's end. Has this issue been reported before, and can it be looked into? How can I fix it on my end?
Thanks