Google Mobile Ads Unity plugin -
version 2.1AdMob iOS SDK - version 7.0
Devices: ONLY on iPad 2 and iPad 3 (from our testing, not on 4s, 5, 6, 6+, iPad mini)
iOS: 8.1.3
We tried this both in our game and with the SDK-included Unity example scene with the same results.
* Load up an interstitial ad, and hit the Home button or click on the ad to bring the app into the background.
* Go back to the app and the interstitial will close itself by fading out instead of the usual slide animation.
* Load up another interstitial ad, and close it normally.
* The game's rendering will be frozen indefinitely, even though user input and sound will continue. The user must terminate the app.
We are trying to submit our game within the week and just came across this issue which pretty much makes us need to pull ad support on iPad 2 and 3.
Please help!
- MarkJ