info:
Google AdMob Unity SDK version : 9.4.0
Unity Engine :2022.3.17f1
Problem 1: How to manage reward when user open a reward video and skip the video with skip button shown on the top of ad.
Technical challenge:
OnAdFullScreenContentClosed Function getting called but
Show(Action<Reward> userEarnedRewardCallback) callback was never received when user skip the reward video.Moreover OnAdFullScreenContentClosed is called before Show so we will not able to track by adding some boolian value .
Requirement: Find out a way so that we can detect if the user has skipped the reward video and based on that we can perform some logic.
More info: As we are managing ad caching manually we have to call LoadRewardAd Function after OnAdFullScreenContentClosed and OnAdFullScreenContentFailed.
Please have look on RewardAdvertisement.txt file attached .
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Question :
Is there any way we can only server user non skippable reward ad ?
Problem 2:
Not getting any collapsable banner ad though we have added adRequest.Extras.Add("collapsible", "bottom");