Reward Ad – Detecting Skipped Ads

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Overshoot

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Apr 22, 2025, 12:50:51 AM4/22/25
to Google Mobile Ads SDK Developers

info: 


Google AdMob Unity SDK version : 9.4.0

Unity Engine :2022.3.17f1


Problem 1: How to manage reward when user open a reward video and skip the video with skip button shown on the top of ad.


Technical challenge:

OnAdFullScreenContentClosed Function getting called but 

Show(Action<Reward> userEarnedRewardCallback) callback was never received when user skip the reward video.Moreover OnAdFullScreenContentClosed is called before Show so we will not able to track by adding some boolian value .


Requirement: Find out a way so that  we can detect if the user has skipped the  reward video and  based on that we can perform some logic.


More info: As we are managing ad caching manually we have to call LoadRewardAd Function after OnAdFullScreenContentClosed and OnAdFullScreenContentFailed.

Please have look on RewardAdvertisement.txt file attached .


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Question : 


Is there any way we can only server user non skippable reward ad ?


Problem 2: 

Not getting any collapsable banner ad though we have added  adRequest.Extras.Add("collapsible", "bottom");

RewardAdvertisement.txt
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