Ads not showing in Unity iOS

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Chris Marrin

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Jul 3, 2014, 11:22:22 AM7/3/14
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Hello,

I downloaded the unity plugin and associated SDKs today, so I believe they should all be the latest versions.  Using Xcode 5.1.1 and Unity 4.5.1f3.  The issue we're experiencing is that none of the AdMob functions are working.  We try to load a banner ad (using a banner ad unit id) and it does not show.  We try to load an interstitial ad (using an interstitial ad unit id) and it does not show.  I've followed the step to add the AdMob SDK and all required framworks, set the -ObjC flag, etc.  The build completes and runs, it just does not show the AdMob content.  I have AdLoaded and AdFailedToLoad handlers on both the banner and interstitials and neither of them are called.

If anyone has experienced this issue or has any suggestions, it would be greatly appreciated.

Thanks

Chris Marrin

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Jul 3, 2014, 11:35:20 AM7/3/14
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I should also add that I get the message in Xcode to add my device ID to receive test ads, which I did.  And when I run the app in the Unity Editor, I'm receiving all of the dummy events, nothing shows on screen, but I see the events in the console.

David Cooper

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Jul 6, 2014, 5:47:51 AM7/6/14
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Use the Neat Plugin for Unity. Simple and works

Eric Leichtenschlag

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Jul 8, 2014, 7:08:06 PM7/8/14
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HI Chris,

I do find it odd that you're getting all the dummy calls (like dummy loadAd) and you aren't getting anything back from either one of the 2 handlers. Do you have some sample code you can share?

Thanks,
Eric

Plato Evolved

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Jul 15, 2014, 12:00:46 PM7/15/14
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I'm getting the same issue with version iOS sdk 6.9.3, I wonder if this version is broken... To clarify everything compiles happily but I get 'Invalid Request' which usually is an incorrect AdUnitID (it's fine)...

Eric Leichtenschlag

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Jul 15, 2014, 10:12:08 PM7/15/14
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Hello,

Do you have a sample project that reproduces the issue?

Thanks,
Eric
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