Hi Eric, thanks for your answers.
For some reason it's not working. It's like the adview is "refusing" the hardware acceleration disable.
I call exactly what you did, and also disable acceleration at activity level, but the problem persists.
The view's "IsHardwareAccelerated" flag returns true despite setting it to false (I'm reading it ingame, not just after setting it and before attaching view to window).
The only way to get it as false is disabling the hardware acceleration in the whole application, but the problem still persists, and honestly I think it's not disabled no matter what the flags say (the framerate is the same and the game is GPU intensive, using shaders and things like this).