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Hi Tam,
I have a workaround to issue:
- In Player Settings enable a Custom Main Gradle Template, a.k.a mainTemplate.gradle.
- Open Build Settings
- Open Player Settings (bottom left)
- View Inspector
- On the Android tab scroll to the bottom
- Toggle 'Custom Main Gradle Template`
- Disable Jettyfier
- `Unity Menu > Assets > External Dependency Manager > Settings`
- Uncheck Use Minifier
- `Unity Menu > Assets > External Dependency Manager > Force Resolve`
Hope this helps.
Nick
Hi Oblica Studio,
We are still working on a longer term solution to this issue.
I have included the mainTemplate.gradle file Unity generated which enabled me to resolve android dependencies from the External Dependency Manager. I was able to resolve assets when I enabled this feature using default External Dependency Manager settings.
Thanks,
Hi Oblica Studio,
We are working on a permanent fix. That said I have another work around for you on the additional cases.
Please add the following line to your gradleTemplate.properties file:
android.enableDexingArtifactTransform=false
This file can be added by enabling Build Menu > Player Settings > Android Settings > Custom Gradle Properties Template.
Hope this helps,


Hi Oblica Studio,
I understand your frustration, and agree this is a serious problem.
I am actively working on this issue and want to resolve it in good time. It is a complex issue in that the root cause of the issue is not technically the SDK, but gradle and how package management works, specifically in respect to Unity and conflicting third party dependencies.
I want to thank you again for bringing this to the forefront, and will update you when we have resolution.
Thanks,
Hi Oblica Studio,
We have good news. The bug which is blocking the incorporation of multiple adapters has been marked as fixed and will be included in the next release scheduled for next week.
- Nick