Hello!
I've encountered a problem using the Google Mobile Ads plugin on Android devices. I've got it working perfectly on iOS, however on Android devices the game crashes when an ad is requested. At first I thought it was something I had done, so I made an empty project and followed all the directions using Google's demo script and the game still crashes on device.
I am using Unity 5.2.1, Google Mobile Ads Plugin 2.3.1, and I've made sure to update the Google Play Services and Android Support Library in the SDK Manager. The device I'm using is a Samsung Galaxy Note 2 running Android 4.4.2. But the weird thing is that it works fine on my Galaxy Note 10.1 Tablet, which is also on Android 4.4.2.
I attached the log from the terminal -- sorry if it's large, I'm not really an Android dev so I wasn't sure what was relevant and just included all of it. I noticed when the Unity game launches, it says Google Play Services is out of date, but I put the latest version I had in there. It also appears to be looking for things in android.support.v4 that it can't find.
Thanks!