Hi,
Thank you for reaching out to us.
With regard to your concern, as per the release notes (https://github.com/googleads/googleads-mobile-unity/releases) for version 8.0.0, the "MobileAds.RaiseAdEventsOnUnityMainThread" have been added as option for raising ad events on the Unity main thread. As per the "MobileAdsEventExecutor.ExecuteInUpdate", it was already included in the SDK assets for Unity (https://github.com/googleads/googleads-mobile-unity/blob/b6c78978150bf2e224b4fb5325631ee3739ba22f/source/plugin/Assets/GoogleMobileAds/Common/MobileAdsEventExecutor.cs). As a work around, you might need to add code to synchronize the Mobile Ads SDK events with the Unity main thread. If you would like the Mobile Ads SDK to handle this threading concern for you, set MobileAds.RaiseAdEventsOnUnityMainThread to true.
Regards,
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Mobile Ads SDK Team |