Hey Folks,
I've confirmed that the requests are getting made but I can't get any fills whatsoever. This is only effecting my iOS implementation. Test ad unit ID's are working fine.
I've tried with and without mediation groups.
here's the full error:
Rewarded ad failed to load an ad with error : Error Domain=com.google.admob Code=1 "Request Error: No ad to show." UserInfo={NSLocalizedDescription=Request Error: No ad to show., gad_response_info= ** Response Info **
Response ID: qh52ZM_VFeum998PlduG-Ao
Network: (null)
** Loaded Adapter Response **
(null)
** Extras Dictionary **
{
"mediation_group_name" = "Cat Craze iOS";
}
** Mediation line items **
}
System.Action`2:Invoke(T1, T2)
System.Action:Invoke()
System.EventHandler`1:Invoke(Object, TEventArgs)
All my reviews are completed and green across the board. I don't have enough revenue to finish verification and payment though.
I've tried the Unity plugin versions 7.1, 7.4 and now the latest 8.2.
Any ideas? I've been approved for about 12 hours, but we're making a big marketing push tomorrow and I'd love to get some fills. I want to leave the test ads in the publicly released version as the game balancing was based on watching ads.