Just ran a test with your sample app and the new 4.1.0 SDK. The device
is an iPhone 4 running iOS 4.3.3. We received a Home Made Simple ad
for Oil of Olay with autoplay audio. The mute switch was OFF (not
muted) when we got the ad. So that behavior seems consistent with what
you said. While the ad was running and the audio playing, we flipped
the mute switch back and forth - on and off. Flipping the switch had
no effect on the audio - the audio played straight through. Our
contention is that this same test with the old SDK would have caused
the audio to go on and off with the flipping of the switch. Same
device, same version of iOS.
Next we will try to test the old AdMob SDK again under the same
conditions. Problem is the fill rate for video ads doesn't seem to be
all that good right now so that may take a while.
We did a test earlier in the week. We did two runs. Same device, same
version of iOS. The only difference was the AdMob SDK vs. the Google
SDK and the changes to the code to accommodate each. Managed to get
the same ad - Suave Professionals. While the ad and audio was playing
under the AdMob SDK, flipping the mute switch turned the audio on and
off as expected. While the ad and audio was playing under the Google
SDK, flipping the mute switch had no effect on the audio.
> Dean Browne | Software Engineer | Mobile Advertising |
deanbro...@google.com