Hi James,
Thank you for reaching out to us.
Upon investigation, this does seem less like an policy-related issue, and more of a build-related one. There might be some code stripping happening on the Unity side that might be causing this issue. With that said, could you confirm if you are in fact using any code stripping at all inside Unity (Player Settings -> Other Settings -> Optimization -> Managed Stripping Level)? See stripping_level screenshot. If so, then you may try setting the stripping level to Disabled instead and see if that fixes the issue.
Alternatively, could you check if you are Minifying your Unity code (Player Settings -> Publishing Settings -> Minify)? See proguard screenshot. If so, then you will have to check the ProGuard option (Player Settings -> Publishing Settings -> Build -> User Proguard File) and force the compiler to retain the AdMob SDK classes in the final build. You may check this link for further details. Specifically, you may put these lines in the ProGuard file:
-keep public class com.google.android.gms.ads.**{
public *;
}
Lastly, you may try exporting your project over to Android Studio instead and build from there to see if it would fix the issue (Build Settings -> Export Project).
Regards,
Ziv Yves Sanchez
Mobile Ads SDK Team
Hi Rashad,
Thank you for reaching out to us.
Kindly create a new thread for your technical concerns with the AdMob SDK in order for us to assist you better. I also deleted your post since it contained sensitive data (such as your password). Below is a copy of your post with the sensitive data masked.
Regards,
Ziv Yves Sanchez
Mobile Ads SDK Team
On Thursday, March 12, 2020 at 4:37:17 PM UTC+8, Rashad Kanwal wrote:
plz help me check my acount I provied u my email and pswrd <removed>
pswrs
<removed>
and adsans admob axount cnfrm plz help me