Hi Yarden,
Thank you for contacting the Mobile Ads SDK support team.
Let's deep dive a little more since your tryouts didn’t work to find out the root cause of the issue when and why the app is getting into the background state. Use the AppStateEventNotifier to listen to application foreground and background events. This class will raise the AppStateChanged event whenever the application foregrounds or backgrounds.
private void Awake()
{
// Use the AppStateEventNotifier to listen to application open/close events.
// This is used to launch the loaded ad when we open the app.
AppStateEventNotifier.AppStateChanged += OnAppStateChanged;
}
Can you confirm whether the mentioned issue is occurring with the Google HelloWorld example project which is a minimal implementation of all ad formats? If yes, kindly share the below details privately for further investigation:
You can provide the following details via reply privately to the author option or directly provide it to the link below.
Mobile Ads SDK Team |
This behavior is dependent on Unity editor settings. There is a setting in "Edit → Project Settings → Player" and also this relevant documentation which mentions By default, this is set to false and the application pauses when it is in the background.
Thanks
I will check with our team regarding this project settings and one of my team members will reach out to you once we have an update.
Hi Yarden Raveh,
Our team is investigating your issue. One of our teammates will contact you once we have an update on this. Meanwhile your patiences is appreciated.
غير معروف
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