Hi,
I've developed a Unity 5.3 game, implemented Admob banner (Top Banner) with Unity Plugin v3.0.3.
The app shows the ads during game play. The game is an endless runner which is difficult to play so the player loses, goes back to main menu, presses play again and in no time loses again.
I'm not sure if I should, once the app loads create a banner and just show and hide it, or every time the player loses the round destroy and create it again.
Currently in my game when the game play starts I run the new BannerView(<ad unit id>,AdSize.Banner,AdPosition.Top).AdRequest.Builder() to create an ad and I show it. Once the player loses the game I destroy the ad.
I've read https://developers.google.com/admob/android/games#unity_plugin_api but didn't see a specific tip about this.
So whats the best practice? :)
When should I use create/destroy and when show/hide?
How does it affect the banner in loading new ads?
Thank you,
Guy
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