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Mobile Ads SDK Team |
Hi,
Thank you for your response.
As this matter is as important to us as it is to you, we deeply understand the inconvenience this situation has caused. As much as we want to provide you further assistance on this, the SDK does not have any control to the performance, fill rate or any stats on AdMob dashboard. What we can recommend is to try to reach out to product team (via this link: https://support.google.com/admob/community?hl=en) to get their insight regarding this as their team are more equipped in handling stats related concern. In addition to that, we always recommend to use the latest SDK version to avoid any errors in the implementation.
Hi,
Thank you for your response.
As mentioned previously, the SDK just request an ad to the ad server, and since you're able to load ads in your app, then it means that your implementation is correct. However, you may also further check our documentation guide (https://developers.google.com/admob/flutter/quick-start) and check our sample app (https://github.com/googleads/googleads-mobile-flutter/tree/main/packages/google_mobile_ads/example) for reference in your implementation.