Hello,
I can see such ANRs in my Google Play console:
Thread 1
"main" tid=1 RunnableMain Thread
at com.google.ads.mediation.applovin.AppLovinInitializer.access$000 (AppLovinInitializer.java:36) at com.google.ads.mediation.applovin.AppLovinInitializer$1.onSdkInitialized (AppLovinInitializer.java:121) at com.applovin.impl.sdk.o$2.run (SourceFile:1210) at android.os.Handler.handleCallback (Handler.java:883) at android.os.Handler.dispatchMessage (Handler.java:100) at android.os.Looper.loop (Looper.java:214) at android.app.ActivityThread.main (ActivityThread.java:7403) at java.lang.reflect.Method.invoke (Native method) at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:502) at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:980)
Thread 43
"UnityMain" tid=43 NativeUnityMain
#00 pc 0x000000000007f33c /apex/com.android.runtime/lib64/bionic/libc.so (syscall+28) #01 pc 0x00000000000829a4 /apex/com.android.runtime/lib64/bionic/libc.so (__futex_wait_ex(void volatile*, bool, int, bool, timespec const*)+140) #02 pc 0x00000000000e186c /apex/com.android.runtime/lib64/bionic/libc.so (pthread_cond_wait+60) #03 pc 0x000000000054fe98 /data/app/com.xxx.xxx -iiuP6kLRiE5BxciYSzXsTA==/lib/arm64/libunity.so #04 pc 0x0000000001e1aa88 ??? at com.unity3d.player.UnityPlayer.nativeRender (Native method) at com.unity3d.player.UnityPlayer.-$$Nest$mnativeRender (unavailable) at com.unity3d.player.UnityPlayer$F$a.handleMessage (unavailable) at android.os.Handler.dispatchMessage (Handler.java:103) at android.os.Looper.loop (Looper.java:214) at com.unity3d.player.UnityPlayer$F.run (unavailable)
Please help me fix it.
Stacktrace attached.
I am using:
Unity 2022.3.16
Google Mobile Ads Unity Plugin v8.6.0
AppLovin Unity Mediation Plugin 6.9.1