Hi everyone. We are are about to publish our first game to the store. Before doing so we want to implement two types of ads, interstitial and rewarded videos.
Implementing the SDK was easy enough and everything seems ready to be tested. Here's where the problem is, how do we test on our devices (Android phones) without accidentally pressing the ads ourselves.
A few years ago I remember doing so by setting each device as a testing device and the ads retrieved were mere placeholders (back then there was no rewarded video) but now I can't find the option anywhere, nor any guide to do so.
Please help? We don't want to get in trouble before even publishing the game. The game is not published, nor uploaded, we test directly by sending the compiled APK through USB to the testing devices (The personal phones of the developers and other staff).