Hi there,
I'm actually running into something super weird ! Each time we try to submit a version of our game it gets rejected by google with this message :
Hello Google Play Developer,
We rejected X, with package name X.X.X, for violating our Malicious Behavior or User Data policy. If you submitted an update, the previous version of your app is still available on Google Play.
This app uses software that contains security vulnerabilities for users or allows the collection of user data without proper disclosure.
Below is the list of issues and the corresponding APK versions that were detected in your recent submission. Please upgrade your app(s) as soon as possible and increment the version number of the upgraded APK.| Vulnerability | APK Version(s) |
| SSL Error Handler For more information on how to address WebView SSL Error Handler alerts, please see this Google Help Center article. | 250 |
This started to happen after having integrated the Google Mobile Ads Unity Plugin v3.1.2, build a game from the branch without the plugin goes just fine.
But the most crazy is this: actually we get rejected only when we submit a build done with our prod machine (a Mac mini) with the Unity android pro license. But !!! when we build the game with a development windows computer (without the Unity Android pro license), the build doesn't get rejected !!!
Before writing you I went through a lot of tests and checks ! There is the same Unity version on both machines, the same build settings, the same android SDK versions and of course the exact same code source and settings for unity project of the game. The "development build option" is not checked on both computers.
There is only 2 differences, putting a side that one is windows and the other is mac os (I would be surprised if one of these was the cause, but at the same time I see no other potential cause) :
- The prod mac computer is running a Unity Android Pro license (not the development machine)
- The prod mac computer has the Java JDK1.8.0_60 and the dev windows machine got the JDK1.8.0_20
Here are some informations about the build environment :

- Mac computer details and mac os :




I would appreciate any suggestion because I totally ran out of ideas :/ (putting the Unity Android Pro license on the development computer is not a solution).