[Important question] Test Device ID Problem!!!

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Yac Farm

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Aug 23, 2017, 10:52:43 AM8/23/17
to Google Mobile Ads SDK Developers
i'm using Unity Admob sdk with mediation 

and i think i set test device id.

first i'm usign System.DeviceID, but it is not real device id..

so i serach for that and found how to get android device id in forum.

and i'm using device id from "device id app" result


but it is also not real device id for admob..


Question


1.
is The real device id only in Logcat?
how can i get device id in unity without logcat???


2.
I probably not set real test device id. so all click, showing ads is breaking rule..
so many admob user banned with this reason only after request revenue.
how can i solve this?










Bharani Cherukuri (Mobile Ads SDK Team)

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Aug 23, 2017, 3:54:40 PM8/23/17
to Google Mobile Ads SDK Developers
Hello,

Thank you for reaching out to the support. During development, it is recommended to request test ads to avoid generating false impressions. To request test ads you can do so by adding your device as a test device using AddTestDevice(). This ID can be only be found in the logs on both Android and iOS when running your apps. If you are using an Android Device, then you can see the test device ID being logged when you send a live Ad Request from the device logs, preferably using Android Studio's Monitor or Logcat. If you are using an iOS device, then you can see the test device ID being logged on XCode's Console.

Let me know if you have any other questions.

Regards,
Bharani Cherukuri
Mobile Ads SDK Team.  

Yac Farm

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Aug 23, 2017, 4:50:47 PM8/23/17
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how to report my false impressions, and clicks?
i dont want to got baned by this.

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Bharani Cherukuri (Mobile Ads SDK Team)

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Aug 23, 2017, 5:08:27 PM8/23/17
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Hello, 

You can refer to this article for more information on invalid clicks and impressions. You can also reach out to the AdMob Product Support Team via the Contact us button on the upper right corner of this page or submit this form to report any invalid activity associated with your Ad Unit ID. Let me know if you have any other questions.

Thanks,
Bharani Cherukuri
Mobile Ads SDK Team. 

On Wednesday, August 23, 2017 at 10:52:43 AM UTC-4, Yac Farm wrote:

Yac Farm

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Aug 24, 2017, 4:16:34 AM8/24/17
to Google Mobile Ads SDK Developers
thanks to reply :D

i have another question..

i'm using banner ads sdk for unity..

interstitital ads, video ads has IsShow() function to know ads is showing or not..

but there is no IsShow() function on banner ads..

how to check it?

 

Bharani Cherukuri (Mobile Ads SDK Team)

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Aug 24, 2017, 2:39:37 PM8/24/17
to Google Mobile Ads SDK Developers
Hello, 

If your concern is about the interstitial.show() function mentioned here, it is specific to the Interstitial implementation. Interstitial ads must be explicitly shown. Interstitial ads are shown at an appropriate stopping point in the game, check if the Interstitial ad is ready and then display the ad. However, Banner ads are placed on the screen's layout while users are interacting with the app. You can refer to this documentation for more information.  

Thanks,
Bharani Cherukuri
Mobile Ads SDK Team.

On Wednesday, August 23, 2017 at 10:52:43 AM UTC-4, Yac Farm wrote:
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