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I can load ads using other ad network adapters just fine. There's only a problem with the Unity Ads network adapter as I outlined. If nobody can actually look at the adapter code and verify my claims, I guess I will try to get a sample app together.
On Thu, Jul 21, 2016 at 2:51 PM, 'Veer Arjun Busani(Mobile Ads SDK Team)' via Google Mobile Ads SDK Developers <google-admob-ads-sdk@googlegroups.com> wrote:
Hi Ed,Thank you for the feedback. I, however, would not be able talk about the internal workings of the SDK.Were you unable to load ads? I was able to load Unity Ads without any issue. Can you send us a stack trace or your sample app if you are having any issues?Thanks,Veer Busani
Mobile Ads SDK Team
On Thursday, July 21, 2016 at 1:46:55 PM UTC-4, Ed Marty wrote:I would include extra information such as various library and SDK versions, but they are not relevant to the issue, which is entirely localized within the adapter.
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Hi Ed,Can you send me a sample app that would reproduce this issue? I will then be able to take it up with the team.Thanks,Veer Busani
Mobile Ads SDK Team
On Thursday, July 21, 2016 at 4:17:06 PM UTC-4, Ed Marty wrote:
I can load ads using other ad network adapters just fine. There's only a problem with the Unity Ads network adapter as I outlined. If nobody can actually look at the adapter code and verify my claims, I guess I will try to get a sample app together.
On Thu, Jul 21, 2016 at 2:51 PM, 'Veer Arjun Busani(Mobile Ads SDK Team)' via Google Mobile Ads SDK Developers <google-adm...@googlegroups.com> wrote:
Hi Ed,Thank you for the feedback. I, however, would not be able talk about the internal workings of the SDK.Were you unable to load ads? I was able to load Unity Ads without any issue. Can you send us a stack trace or your sample app if you are having any issues?Thanks,Veer Busani
Mobile Ads SDK Team
On Thursday, July 21, 2016 at 1:46:55 PM UTC-4, Ed Marty wrote:I would include extra information such as various library and SDK versions, but they are not relevant to the issue, which is entirely localized within the adapter.
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And here's the source Unity project
On Fri, Jul 22, 2016 at 9:36 AM, Ed Marty <sma...@concretesoftware.com> wrote:
Here's a sample apk that reproduces the issue.
On Thu, Jul 21, 2016 at 3:56 PM, 'Veer Arjun Busani(Mobile Ads SDK Team)' via Google Mobile Ads SDK Developers <google-admob-ads-sdk@googlegroups.com> wrote:
Hi Ed,Can you send me a sample app that would reproduce this issue? I will then be able to take it up with the team.Thanks,Veer Busani
Mobile Ads SDK Team
On Thursday, July 21, 2016 at 4:17:06 PM UTC-4, Ed Marty wrote:
I can load ads using other ad network adapters just fine. There's only a problem with the Unity Ads network adapter as I outlined. If nobody can actually look at the adapter code and verify my claims, I guess I will try to get a sample app together.
On Thu, Jul 21, 2016 at 2:51 PM, 'Veer Arjun Busani(Mobile Ads SDK Team)' via Google Mobile Ads SDK Developers <google-admob-ads-sdk@googlegroups.com> wrote:
Hi Ed,Thank you for the feedback. I, however, would not be able talk about the internal workings of the SDK.Were you unable to load ads? I was able to load Unity Ads without any issue. Can you send us a stack trace or your sample app if you are having any issues?Thanks,Veer Busani
Mobile Ads SDK Team
On Thursday, July 21, 2016 at 1:46:55 PM UTC-4, Ed Marty wrote:I would include extra information such as various library and SDK versions, but they are not relevant to the issue, which is entirely localized within the adapter.
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Hi Ed,I'm unable to receive UnityAds from your Ad Unit ID. In any case, here is an Ad Unit ID: ca-app-pub-6745644712123529/5359080899 that you can try with this sample app. Let me know if that works for you. Have you created the unity-plugin-library.jar by yourself? I'm not sure why you have done that but in any case, the UnityAd framework give you aar and the project itself. You can copy that into Assets > Plugins > Android folder.Let me know if you need anything else.Thanks,Veer Busani
Mobile Ads SDK Team
On Friday, July 22, 2016 at 11:00:21 AM UTC-4, Ed Marty wrote:
And here's the source Unity project
On Fri, Jul 22, 2016 at 9:36 AM, Ed Marty <sma...@concretesoftware.com> wrote:
Here's a sample apk that reproduces the issue.
On Thu, Jul 21, 2016 at 3:56 PM, 'Veer Arjun Busani(Mobile Ads SDK Team)' via Google Mobile Ads SDK Developers <google-adm...@googlegroups.com> wrote:
Hi Ed,Can you send me a sample app that would reproduce this issue? I will then be able to take it up with the team.Thanks,Veer Busani
Mobile Ads SDK Team
On Thursday, July 21, 2016 at 4:17:06 PM UTC-4, Ed Marty wrote:
I can load ads using other ad network adapters just fine. There's only a problem with the Unity Ads network adapter as I outlined. If nobody can actually look at the adapter code and verify my claims, I guess I will try to get a sample app together.
On Thu, Jul 21, 2016 at 2:51 PM, 'Veer Arjun Busani(Mobile Ads SDK Team)' via Google Mobile Ads SDK Developers <google-adm...@googlegroups.com> wrote:
Hi Ed,Thank you for the feedback. I, however, would not be able talk about the internal workings of the SDK.Were you unable to load ads? I was able to load Unity Ads without any issue. Can you send us a stack trace or your sample app if you are having any issues?Thanks,Veer Busani
Mobile Ads SDK Team
On Thursday, July 21, 2016 at 1:46:55 PM UTC-4, Ed Marty wrote:I would include extra information such as various library and SDK versions, but they are not relevant to the issue, which is entirely localized within the adapter.
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No, I didn't create the unity-plugin-library.jar myself. I imported the Unity package downloaded from here:I am using the Unity Ads service built into Unity, not any external library, which works fine when invoking them through C#, or if I hack around the broken adapter to tell it to display the ads anyway, using the Ad Unit ID in the example I provided.I don't have time to look at the sample just now, but I will try to get to it Monday to see if that solves the problem (but the UnityAdsAdapter.jar in the sample seems to have the same problem)
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Hi Ed,I do apologize for the confusion. Basically for mediation for to work, you need their adaptor and the SDK in your project. With your sample app, you did not have the UnityAd SDK. You can use my sample app to load ads from UnityAd. How mediation works is like this - you make an AdRequest, the server would send a ad from your mediation network, if it's UnityAd, it would look for the UnityAd's adaptor and that would then render the ad from the UnityAd's SDK. Without the UnityAd SDK, you would not be able to load ads.Thanks,Veer Busani
Mobile Ads SDK Team