Hi Farooq,
Thank you for providing your sample code in private.
That said, we will be able to troubleshoot this way more efficiently if we can check on your project directly. With this in mind, could you then kindly provide the additional details below (via Reply privately to author) in order for us to continue with our investigation?
You may zip the entire Unity project (excluding the Library and Temp folders) in order to reduce its size, then send it to me via a shareable link from your Google Drive (or on any other file-sharing site that you prefer). Don't forget to send the shareable link via Reply privately to author.
As an aside: I have deleted your first post in this thread since it contained sensitive data (such as your ad unit ID). Below is a copy of your post with the sensitive data masked.
Regards,
Ziv Yves Sanchez
Mobile Ads SDK Team
On Tuesday, February 25, 2020 at 9:19:23 PM UTC+8, Farooq Ahmad wrote:
Hello,I have started implementing Adaptive Banner in my game.The adaptive banner failed to load with no fill on test ID ("ca-app-pub-xxxxxxxxxxxxxxxx/xxxxxxxxxx").I can send you the code i am using to call the adaptive banner privately.I am using Google Mobile Ads SDK specified for Native Advanced and Firebase SDK simultaneously.Rest of the ad types are working correctly.. Interstitial, other banner types, as well as rewarded video and native advanced.Thanks!
Hello, I have replied you privately.
Hello Developers,