Hi there,
Thank you for reaching out to us.
If you have an Ad Manager API network, and have ongoing campaigns and line items within it, you may then check out this page to learn about targeting those campaigns in order to deliver customized native ads to the user.
Apart from the above however, I'm afraid that we have little control over what ads are being served by the AdMob network, as this is wholly dependent on the optimizations done by the AdMob system (which may, in fact, end up with very little variety on the ads being shown to the user).
Regards,
Ziv Yves Sanchez
Mobile Ads SDK Team
Hi there,
I believe the concern of using native ads on a scroll view in Unity has already been addressed in one of our earlier discussions about it. Just to provide context on why this is a more complex topic for Unity specifically: native AdMob ads for Unity were designed as 3D objects that exist in the game world space, and using them to fit a 2D scroll view is challenging, to say the least (especially since this was not the intended use for native AdMob ads on Unity). Unity games are also generally not expected to have scrolling views with ads on them (hence the lack of support); such design is more often seen in the domain of dynamic news and shopping apps.
With all that said, I'm afraid that there is, in fact, no AdLoader.LoadAds function for the AdMob SDK for Unity. I can create a feature request for this if you would be able to expand on what you want to see for such a feature.
Regards,
Ziv Yves Sanchez
Hi there,
Thank you for providing your insights on what additional functionalities you wish to see for native ads on Unity. I have created a feature request for the team to review. You may follow our blog or release notes for any updates on this topic in the future.